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Message: 4647

Author: john_elliott_uk

Date: 04/01/2005

Subject: Re: JSW64: Andrew's second beta-test of the game itself / JSWED

 

--- In manicminerandjetsetwilly@yahoogroups.com, andrewbroad
wrote:

> [50] "The Watch Tower": The infinite-death scenario on falling back
> down from "Night has fallen here" [47] is unfair and nasty. I
> usually go to "The Off Licence" from here after clearing the top of
> the house.

I could make the Watch Tower a fall-any-height room, but that won't
help if Willy happens to fall onto a fire cell or a guardian.

> [61] "The Clock Tower" (above "Rescue Esmerelda"): A brand new room
> with crumbling floors and guardians that go down and stop at the
> bottom. Unfortunately there is a nasty infinite-death scenario when
> going up out of the screen on the left column (to the middle Clock
> Tower [62]), or when coming back down into this room and landing in
> the start-position of a guardian.

Looks like this can be fixed by tweaking the guardian start positions.

> [63] "The Clock Tower" (top): This room shows off JSW64's multiple
> ramps, a diagonal guardian that moves along a diamond-shaped path (a
> patch-vector effect or is the guardian-format really this
> flexible?), and a portal to "A bit of tree".

It uses a patch vector. It's not quite a diamond-shaped path; it's
moving round the 12 numbers on the clock face.

> [82] "Solar Power Generator": On taking the portal, it triggers the
> swordfish routine, then crashes the Spectrum.

Silly me. I set the 'enter room' patch vector rather than the 'enter
portal' patch vector.

[JSWED requests snipped]
I'll consider these.

> Finally, I was scrolling through the room-list in JSWED when the
> application just shut down, instantly and with no visible error-
> message.

I've no idea why it would do this. Does it create a file called
stderr.txt with anything useful in it?

> When can we expect JSWED 2.3.0 to be released? I'm wondering whether
> to print out the manual yet...

I think you had better print the 2.2.2 manual rather than waiting
for 2.3.0. You might have a long wait - remember the gap between 2.0.3
and 2.1.0!

 

 

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