Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
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Manic Miner & Jet Set Willy Yahoo! Group
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Message: 4658
Author: john_elliott_uk
Date: 07/01/2005
Subject: Re: JSW64
--- In manicminerandjetsetwilly@yahoogroups.com, andrewbroad
>
I think I've got it sorted. You might like to experiment with
> john_elliott_uk wrote:
> > I could make the Watch Tower a fall-any-height room, but that won't
> > help if Willy happens to fall onto a fire cell or a guardian.
> No indeed!
Release Candidate 2, which I've just uploaded. This has the following
changes:
i) Amended the Watch Tower. Infinite death shouldn't be any more
possible in it that it was in JSW48.
ii) Amended the guardian start positions in the Clock Tower.
iii) Fixed the stray patch vector in the Solar Power Generator.
That should be it for variants V, W, Y and Z. I have a nasty feeling
that X and [ are going to need another portal added before they become
solvable.
