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Message: 4662

Author: john_elliott_uk

Date: 09/01/2005

Subject: Re: JSW64 and stuff

 

--- In manicminerandjetsetwilly@yahoogroups.com, dm_boozefreek
wrote:

> Lifts (or a means of turning guardians passive so they don't kill
you)
> Guardians that can pass each other or blocks with graphics in them
> (the stairs in Megaron, or eggoids from JSW2).

These are more requests for the JSW engine than for the editor.

> Also what's a stopper, I tried to fiddle and noticed no properties.
> I take it this feature isn't finished?

It certainly is finished. Here's an example of how to use a stopper:
* Load JSW64V.TAP in JSWED 2.2.3.
* Go to the Top Landing. Delete the horizontal guardian; leave the two
verticals.
* Add guardians in this order. I'm specifying them in Hex rather than
describing all the settings manually:

> Switch (98 04 84 d0 01 a6 00 00)
> Trigger (88 14 80 80 02 a2 b0 b0)
> Stopper (b8 64 0f 80 fe ac 70 a0)
> Horizontal (81 e5 10 d0 00 b4 0a 1e)

Now go into the landing and turn on the switch.
Other fun things you can try are:

* Change the first byte of the stopper to C8.
* Change the trigger to (88 14 80 C8 02 a2 b0 b0) and the stopper to a
blank (c0 64 0f 80 fe ac 70 a0).

> Also just out of interest I know you make JSW engines and
> editors......But, have you ever made a game? Or do you just like to
> sit back and watch how people put your software to use? I could
> understand if you chose the latter obviously, but have you
> never been tempted to make a game from scratch?

A fair question. I certainly used to design platform games with
Arcade Creator; but the only rooms I've *ever* designed with any of my
JSW editors have been the 4 additional rooms in JSW128, and the clock
tower in JSW64.
I've certainly had ideas for JSW games; but tampering with the JSW
engine and (especially) JSWED is so absorbing that I've never got
around to writing the games. JSWED is almost certainly the biggest
program I've ever written and I'm still getting requests or ideas for
more functionality to put in it.

 

 

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