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Message: 4665
Author: Philip Bee
Date: 10/01/2005
Subject: JSW (again) (was: Re: More JSW stuff + another massive post)
In manicminerandjetsetwilly@yahoogroups.com, dm_boozefreek wrote:
Thank you for your reply John but now I know what the stopper does
I'll prabably not need to use it for a while because none of my
current games require it. However I will find a use for it in the
future, I can guarentee that.Also on an unrelated note I've been playing JSW-Ivy again, how good
is that game? Serious it's got to be one of my fave 48k JSWs'.
That comment made me want to dig JSW Ivy out and play it again.
Doing so made me dig out JSW (again) and I decided to finally release
it!
Thanks for your comments; I hope you enjoy JSW (again) as much. :-)
The game is exactly the same as the MM/JSW Club (as it was back then)
release in December 2000. I just used JSWED2 to save it as a tap
(couldn't even be bothered to make a nice little tap of my own!)
The documentation was hastly bodged together with little editing.
I've took it upon myself to post photos of my ex-48k now JSW 64 game Maria on tour. Borrowing a few things (like the main sprite for
instance), but I'm trying to keep the copying on the down-low.
Because it feels like ages since I've sat and done something
completely original. You can find the photos in the BaSe1 PrOdUcTiOnZ folder. I'll add more when I'm satisfied with my rooms. I've got
about 15 done and this game now seems to be slipping into the
priority spot.
It's looking good!
Also with me seemingly losing my evil streak, do you think I should
release the parts of 7 Days in the Sun as they're finished, like I
did with the down and out trilogy. I know I said I'd hold it back
til' all 7 parts were finished but I'm worried part 1 will be too out of date by the time the other 6 are done. But I can't just release 1 then make you all wait for the rest......hmmmmmm decisions, decisions believe it or not I am actually capable of making them but I just
don't know on this one any more.
Well, I'd like to see them eventually; the time frame is left to you.
I really liked Still Stealin' - it was a great improvement over your
previous games (that's a compliment!) :-)
Regards,
Phil
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