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Message: 4677

Author: john_elliott_uk

Date: 08/02/2005

Subject: JSW64: Another release candidate uploaded

 

--- In manicminerandjetsetwilly@yahoogroups.com, andrewbroad
wrote:

> There is a problem with the ending condition, in that the swordfish-
> routine on completing "The Final Barrier" flags all the items in the
> game as uncollected and resets the runtime item-counter at 34270.

I've uploaded another release candidate with this fixed.

> I still don't like the way you can superjump up from the Bathroom
> variants and get trapped in "Emergency Generator"

Moved to the Top Landing, which should also make variants X and [
completable.

> nor am I keen on
> the placement of crumbling floor in "The Bathroom" which leads to
> infinite death in "The Chapel".

Moved to Ballroom West. You can still get an infinite death loop
if you try, though.

Touch wood, I've no more changes I want to make to JSW64 (apart from
fixing any bugs that render the game unsolvable). That's not to say
that others might not want to make their own improvements - for
example, adding some of the Dragon32 rooms in the 128-room variants,
or extending the psychedelic decor in variant Z.

 

 

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