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Message: 4677

Author: john_elliott_uk

Date: 08/02/2005

Subject: JSW64: Another release candidate uploaded

 

In manicminerandjetsetwilly@yahoogroups.com, andrewbroad wrote:

There is a problem with the ending condition, in that the swordfish-
routine on completing "The Final Barrier" flags all the items in the
game as uncollected and resets the runtime item-counter at 34270.

I've uploaded another release candidate with this fixed.

I still don't like the way you can superjump up from the Bathroom
variants and get trapped in "Emergency Generator"

Moved to the Top Landing, which should also make variants X and [
completable.

nor am I keen on
the placement of crumbling floor in "The Bathroom" which leads to
infinite death in "The Chapel".

Moved to Ballroom West. You can still get an infinite death loop
if you try, though.

Touch wood, I've no more changes I want to make to JSW64 (apart from
fixing any bugs that render the game unsolvable). That's not to say
that others might not want to make their own improvements - for
example, adding some of the Dragon32 rooms in the 128-room variants,
or extending the psychedelic decor in variant Z.

 

 

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