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using Manic Miner and Jet Set Willy game engines
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Message: 4722
Author: andrewbroad
Date: 24/03/2005
Subject: Re: Jet Set Willy - The 2005 Megamix
Daniel wrote:
>What a roaringly good game-idea! :-)
> The inspiration for the game came from the information on Andrew
> Broad's website about a couple of unfinished games whose authors
> have no apparent interest in finishing them, of single rooms
> scattered in various enhanced versions of the original Jet Set
> Willy, and of alternative graphics which I liked a lot. According
> to the information given by Andrew, the authors of this material
> did not mind it being reused and/or developed, as long as they
> were given proper credit. I had a strong feeling that these fine
> rooms and graphics should find their place in a finished,
> compleatable game so that they could be enjoyed by JSW fans while
> playing 'for real'. And so I decided to develop the unfinished
> projects, put together the individual rooms scattered here and
> there, introduce the alternative graphics I particularly liked and
> thus create a new, consistent game.
> It features 156 rooms in total,...
> - 12 rooms from the Dragon 32 version of Jet Set Willy, convertedBut these rooms require the JSW64 game-engine, which has a maximum
> back to the Spectrum format by John Elliott;
of 128 rooms (Variants V and W) or 64 rooms (Variants X, Y, Z and [).
> 2 rooms designed by John Elliott;Which ones? JSW128 has two CGA rooms and "Reach for the skies".
JSW64 has "Night has fallen here" and "The Clock Tower" triptych.
_JSW2 - Super Pre-School Edition_ has "Shouldn't this be the Attic?".
> - 2 rooms from JSW Editor MkII by Softricks;Party Willy has these rooms too ("The Moat", "The Vault" and "April
> - 1 room designed by Dave Nichols;
Showers"), as well as the rooms from Paul Rhodes's JetSet Editor
("The Space Station" and "" - which also appeared, slightly
modified, in Richard Hallas's _Jet-Set Willy in Space_).
> The game requires the player to take advantage of some of theExcellent! :-)
> quirky features of the game engine that is inspired by and in
> some cases based on Andrew Broad's games.
--
Dr. Andrew Broad
http://www.geocities.com/andrewbroad/
http://www.geocities.com/andrewbroad/spectrum/
http://www.geocities.com/andrewbroad/spectrum/willy/
http://www.geocities.com/andrewbroad/spectrum/willy/list.html
