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Message: 4722

Author: andrewbroad

Date: 24/03/2005

Subject: Re: Jet Set Willy - The 2005 Megamix

 

Daniel wrote:

>
> The inspiration for the game came from the information on Andrew
> Broad's website about a couple of unfinished games whose authors
> have no apparent interest in finishing them, of single rooms
> scattered in various enhanced versions of the original Jet Set
> Willy, and of alternative graphics which I liked a lot. According
> to the information given by Andrew, the authors of this material
> did not mind it being reused and/or developed, as long as they
> were given proper credit. I had a strong feeling that these fine
> rooms and graphics should find their place in a finished,
> compleatable game so that they could be enjoyed by JSW fans while
> playing 'for real'. And so I decided to develop the unfinished
> projects, put together the individual rooms scattered here and
> there, introduce the alternative graphics I particularly liked and
> thus create a new, consistent game.

What a roaringly good game-idea! :-)


> It features 156 rooms in total,
...
> - 12 rooms from the Dragon 32 version of Jet Set Willy, converted
> back to the Spectrum format by John Elliott;

But these rooms require the JSW64 game-engine, which has a maximum
of 128 rooms (Variants V and W) or 64 rooms (Variants X, Y, Z and [).


> 2 rooms designed by John Elliott;

Which ones? JSW128 has two CGA rooms and "Reach for the skies".
JSW64 has "Night has fallen here" and "The Clock Tower" triptych.
_JSW2 - Super Pre-School Edition_ has "Shouldn't this be the Attic?".


> - 2 rooms from JSW Editor MkII by Softricks;
> - 1 room designed by Dave Nichols;

Party Willy has these rooms too ("The Moat", "The Vault" and "April
Showers"), as well as the rooms from Paul Rhodes's JetSet Editor
("The Space Station" and "" - which also appeared, slightly
modified, in Richard Hallas's _Jet-Set Willy in Space_).


> The game requires the player to take advantage of some of the
> quirky features of the game engine – that is inspired by and in
> some cases based on Andrew Broad's games.

Excellent! :-)

--
Dr. Andrew Broad
http://www.geocities.com/andrewbroad/
http://www.geocities.com/andrewbroad/spectrum/
http://www.geocities.com/andrewbroad/spectrum/willy/
http://www.geocities.com/andrewbroad/spectrum/willy/list.html

 

 

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