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using Manic Miner and Jet Set Willy game engines
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Message: 4723
Author: andrewbroad
Date: 24/03/2005
Subject: Re: Harmless guardians that Willy can stand on
Igor Makovsy [sic] wrote:
I`ve founded a way how to make guardians not being able to kill
Willy, leting him to stay on them or to hit them with his head, for
example without any harm =) Using JSW 64 engine =) not making any
changes in the programm code too.
Ah, the old inkless-wall trick. For one exciting moment there, I
thought that JSW64 already supported lifts! But your guardians will
still kill the player if he uses any of the quirky features that
pertain to walking or jumping through walls.
I plan to have a go at implementing horizontal and vertical lifts
for Afrikaan. My basic idea is to have special guardians that are
drawn BEFORE Willy so that /he/ will collide with /them/ as though
they were floor-blocks, as opposed to /them/ colliding with /him/.
The most challenging aspect should be getting the vertical lifts to
carry Willy smoothly up and down à la JSW II...
--
Dr. Andrew Broad
http://www.geocities.com/andrewbroad/
http://www.geocities.com/andrewbroad/spectrum/
http://www.geocities.com/andrewbroad/spectrum/willy/
http://www.geocities.com/andrewbroad/spectrum/willy/list.html
P.S. I will not be approving any more messages from "that CooRah
guy" unless he (or >it<) has something new and useful to contribute
to this Group. I'll keep him on Moderated posting-privileges for now.
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