Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
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Manic Miner & Jet Set Willy Yahoo! Group
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Message: 4723
Author: andrewbroad
Date: 24/03/2005
Subject: Re: Harmless guardians that Willy can stand on
Igor Makovsy [sic] wrote:
>Ah, the old inkless-wall trick. For one exciting moment there, I
> I`ve founded a way how to make guardians not being able to kill
> Willy, leting him to stay on them or to hit them with his head, for
> example without any harm =) Using JSW 64 engine =) not making any
> changes in the programm code too.
thought that JSW64 already supported lifts! But your guardians will
still kill the player if he uses any of the quirky features that
pertain to walking or jumping through walls.
I plan to have a go at implementing horizontal and vertical lifts
for Afrikaan. My basic idea is to have special guardians that are
drawn BEFORE Willy so that /he/ will collide with /them/ as though
they were floor-blocks, as opposed to /them/ colliding with /him/.
The most challenging aspect should be getting the vertical lifts to
carry Willy smoothly up and down à la JSW II...
--
Dr. Andrew Broad
http://www.geocities.com/andrewbroad/
http://www.geocities.com/andrewbroad/spectrum/
http://www.geocities.com/andrewbroad/spectrum/willy/
http://www.geocities.com/andrewbroad/spectrum/willy/list.html
P.S. I will not be approving any more messages from "that CooRah
guy" unless he (or >it<) has something new and useful to contribute
to this Group. I'll keep him on Moderated posting-privileges for now.
