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Message: 4776

Author: Alexandra

Date: 24/04/2005

Subject: God Bless JSW and it's pixel-oriented collision detection!

 

I mean, in a lot of games and engines, you create screens where you
must "not go near" the enemies because they will "zap" you. In JSW you
can make screens where you must "weave in and out of" the enemies,
taking into account even which frame they're displaying. It also makes
the engine very flexible in terms of changing the player's character.
The PDG is very good but the collision is always in a 16x16 block. Not
so very useful if you like creating dainty characters as I do. Any
attempt to draw a hero who fills the whole square, ends up either very
chubby and fat or bulky like a robot.

And you can't do things like make a guardian which is a spike that
pops in and out of the ground/floor/celing. Well you can, but it won't
*work* like in MM/JSW.

It's just little details like this which are part of the whole JSW
experience that you take for granted sometimes...

 

 

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