Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
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Message: 4790
Author: john_elliott_uk
Date: 02/05/2005
Subject: Re: Current affairs
--- In manicminerandjetsetwilly@yahoogroups.com, dm_boozefreek
> I'd like to start off that I'm 100% positive that my editing
I've tried setting the start room to number 64 in my copy of
> problems
> stemmed from trying to set the start positions in rooms 64,65 and 66
> (JSW 64:V I failed to mention that whilst whinging in the first
> place)
JSW64(V) and editing it with my current JSWED; it refuses to go wrong.
> also my new prob (which I'm sure has been mentioned before)
That sounds like the 'portal' patch vector is broken. If so, it's
> starts up in The return of the Kong Beast room, which in my game is
> now re-located to room 68 starts the swordfish routine when you
> finish it.
fairly easy to fix. Go to the "Portals" screen, select the room in
question, right-click and choose "Portal effect". Selecting any of the
three effects resets the portal patch vector for this room.
> personally if any software
Wouldn't work. You'd still be using Matthew Smith's game engine and
> biggies say no more edits I guess I'll change all my games heros'
> name to Billy and modify the original sprites enough to make them
> not the property of whoever.
that's still copyright infringement. The only way out would be a
clean-room job; for someone who's never disassembled JSW to be given a
specification of the room format, and told to write a game engine that
supports it. Once they'd done that, we would load the rooms from We
Pretty into it and point out all the places where it didn't behave
like the original. After a few iterations, you'd end up with a legal
clone of the JSW engine. You would also need lawyers overseeing the
whole process.
