Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
Archive of the
Manic Miner & Jet Set Willy Yahoo! Group
messages
| Previous message | Next message | |||
| Previous in thread | Next in thread | |||
Message: 4790
Author: john_elliott_uk
Date: 02/05/2005
Subject: Re: Current affairs
In manicminerandjetsetwilly@yahoogroups.com, dm_boozefreek wrote:
I'd like to start off that I'm 100% positive that my editing
problems
stemmed from trying to set the start positions in rooms 64,65 and 66
(JSW 64:V I failed to mention that whilst whinging in the first
place)
I've tried setting the start room to number 64 in my copy of
JSW64(V) and editing it with my current JSWED; it refuses to go wrong.
also my new prob (which I'm sure has been mentioned before)
starts up in The return of the Kong Beast room, which in my game is
now re-located to room 68 starts the swordfish routine when you
finish it.
That sounds like the 'portal' patch vector is broken. If so, it's
fairly easy to fix. Go to the "Portals" screen, select the room in
question, right-click and choose "Portal effect". Selecting any of the
three effects resets the portal patch vector for this room.
personally if any software
biggies say no more edits I guess I'll change all my games heros'
name to Billy and modify the original sprites enough to make them
not the property of whoever.
Wouldn't work. You'd still be using Matthew Smith's game engine and
that's still copyright infringement. The only way out would be a
clean-room job; for someone who's never disassembled JSW to be given a
specification of the room format, and told to write a game engine that
supports it. Once they'd done that, we would load the rooms from We
Pretty into it and point out all the places where it didn't behave
like the original. After a few iterations, you'd end up with a legal
clone of the JSW engine. You would also need lawyers overseeing the
whole process.
| Previous message | Back to the Yahoo! Archive home page |
Next message | ||
| Previous in thread | Next in thread | |||
