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Message: 4791

Author: Alexandra

Date: 02/05/2005

Subject: Re: Current affairs

 

> Wouldn't work. You'd still be using Matthew Smith's game engine and
> that's still copyright infringement. The only way out would be a
> clean-room job; for someone who's never disassembled JSW to be given a
> specification of the room format, and told to write a game engine that
> supports it. Once they'd done that, we would load the rooms from We
> Pretty into it and point out all the places where it didn't behave
> like the original. After a few iterations, you'd end up with a legal
> clone of the JSW engine. You would also need lawyers overseeing the
> whole process.

What's done in the Super Mario World hacking scene, is patch making.
An IPS patch is a file containing all the differences between an
original SMW ROM and your hack, which replicates your hack when
applied to the original ROM. It works a treat, and it means that only
the data you are legally entitled to (i.e. your own level designs,
graphics, etc) are included in the release.

I *really* hope it doesn't come to that though.

Sendy

 

 

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