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Message: 4791

Author: Alexandra

Date: 02/05/2005

Subject: Re: Current affairs

 

Wouldn't work. You'd still be using Matthew Smith's game engine and
that's still copyright infringement. The only way out would be a
clean-room job; for someone who's never disassembled JSW to be given a
specification of the room format, and told to write a game engine that
supports it. Once they'd done that, we would load the rooms from We
Pretty into it and point out all the places where it didn't behave
like the original. After a few iterations, you'd end up with a legal
clone of the JSW engine. You would also need lawyers overseeing the
whole process.

What's done in the Super Mario World hacking scene, is patch making.
An IPS patch is a file containing all the differences between an
original SMW ROM and your hack, which replicates your hack when
applied to the original ROM. It works a treat, and it means that only
the data you are legally entitled to (i.e. your own level designs,
graphics, etc) are included in the release.

I *really* hope it doesn't come to that though.

Sendy

 

 

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