Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
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Message: 4831
Author: john_elliott_uk
Date: 09/07/2005
Subject: Re: JSW64 has a web-page
--- In manicminerandjetsetwilly@yahoogroups.com, andrewbroad
> The installer-program generates files MANIC64W.TAP and MANIC64Z.TAP,
Whoops. I know what the problem is; MM2J64.C has a line which adds
> which I presume are meant to be the same as the JSW64:MM in the
> Files section here (John Elliott/manic64.zip).
>
> However, "Central Cavern" features a yellow chip that behaves like a
> rudimentary vertical lift, a green periscope, and a magenta Skylab
> that cannot be passed, making the game not completable.
these guardians to the Central Cavern; this was done while I was
experimenting with guardian patch vectors. In the C source this line
is commented out, but MM2J64.EXE still seems to be doing it. I've
rebuilt MM2J64.EXE from source and re-uploaded it.
> Moreover, it seems to have picked up some random data instead of the
I've amended the message to demand a Spectrum 48k ROM.
> Spectrum font. I used 128.ROM from RealSpectrum as SPECTRUM.ROM -
> perhaps I should have used 48.ROM instead, in which case I have the
> following suggestions:
> * the error-message in BUILD.BAT should be more specific than "Could
> not find the file SPECTRUM.ROM. Make sure this file is in the
> current folder and is a Spectrum ROM image."
> * the installer-program should check the length of SPECTRUM.ROM.
> The JSW64*.TAP files generated by the installer-program appear to be
They should be, because the programs in the installer package are
> fine (including the font - but it's a custom font), though I haven't
> done any extensive tests on them.
pretty much the same ones that I used to generate the JSW64 versions I
uploaded.
> When will JSW64:Dragon32 be gamma-released?
I've no idea. I was only interested in the automatic Dragon ->
Spectrum conversion; actually tidying it up into a completable game
doesn't really interest me.
