Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
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Manic Miner & Jet Set Willy Yahoo! Group
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Message: 4924
Author: dm_boozefreek
Date: 10/10/2005
Subject: My stuff and general stuff
Hello once again I gibber about my much hyped Maria on Tour, It's
really almost finished. it requires less than 10 rooms put it that
way. Sorry for mentioning this game again.....I'm almost feeling mad
pressure to get it away from me now, even though nobody has actually
said do it, do it, DO IIIITTTTT! Once again I apologise for boring
the group with talk of this game, next time I mention it I promise it
will be the release date (and I hope it's fuckin' worth it after all
the posts hahahaha). On various other notes I thought of one key
feature JSWED appears to be lacking and this would be very handy for
converting JSW 128 to 64 a clear items feature, you seem to be able
to clear everything else. I know JSWED requires at least 1 room to
have an item in it so you could make this for instance room 00. I say
this because on converting the 3 episodes of The Down and Out Trilogy
I've had to fuck around with the items as they seem to rearrange
themselves which is a little annoying (I don't know what causes this,
I'm not even going to try and speculate either, too much effort LOL).
Anyway since I'm going to finish Bizarre off after I release Maria on
Tour (even though I don't want to anymore), do you think since it's
95 rooms deep I should finish it as it is? Or upgrade to 64 and
release the available 128 file as a demo with the finished 64 file. I
ask this as I hope it will breathe a little life back into my
severely ill project and maybe jump start it back to reality? I also
say this partially because if I upgrade the 128 version will not be
completable as the end room hasn't been drawn and Maria has no room
to stand in yet. An upgrade would certainly delay Bizarres release
date further but would also potentially increase the quality of
gameplay and appearance (although I remember the age old saying
graphics do not make the game?). I've prepped the File for my next 64
game "The Man who Sold the World" it's gonna be version ] with a full
guardian table I'll need it for the several extremely weird things I
have in store for this game, I'm going to try and make this game very
odd with weird and surreal guards and environments, and like I say
don't expect it anytime soon. Partially because after I wrap Bizarre
up I'm going to steadily add to which ever one of my outstanding
projects take my fancy, However 7 days in the sun is maybe becoming a
lost cause. I only seem to be able to find the notes for day 1-
4............I know how it ends but I seem to have lost day 5-7
somewhere and I really can't remember what I had planned. Which is a
shame I almost out of compassionate craziness released day 1 of it
because I once again failed to meet another Maria on Tour deadline
and I felt kind of guilty. I am one who likes to stick to deadlines
and when it goes over I feel worse than shite basically. It makes me
feel like I'm cheating people which is why I feel like I'm constantly
apologising because my last couple of games have never met the
deadline (I just wish every idea I came up with would come out like
the Down and Out Trilogy). My Tilogy came so naturally I just edited
and edited and edited until I had no rooms or guards left or until I
felt they were finished. I seem to have some kind of compulsion to
surpass my Trilogy now maybe that's why everything takes so long
(excluding F.I.T. that was almost intentionally crap), but in my mind
I could write the most groundbreaking fantastic JSW ever and I'd
still compare it to those 3 games (it's like they rule my editing). I
almost compare all my work to them, and in my mind I never seem to
have gone beyond them. In graphical and technical terms maybe but I
can't shake that trilogy, I love it and hate it now. I love it for
the commitment and the fact I made deadlines, I hate it cos' no
matter how good a new project I always think of it. I even think of
the originals to an obsessive point whilst I occasionally add to the
SE's, I'm terrified that if I alter the gameplay and graphics too
much I'll get negative feedback about looks and gameplay dilution. I
must stop talking about this! To Igor MakovsKy (LOL) how is UMM
going, I REALLY want to see this game moving and flowing (I say
flowing cos' so far it looks like the type of game that flows).
Daniel how is Mind control doing I understand it is nearing
completion (or is that just wishful thinking?). Dick Daggers how is
the CHTHULU mythos game going? I also want to see that mother in
motion. I suppose I may as well make another plea to Sendy MASS
COLLAB 64 PLEEEEAAAAAAAZZZZEEEEEEE AH MWAAAAAA BOOOO HOOOOOO!!!!!! I
wanna be part of it (sniff sniif, simper, whimper, boohoo). That also
applies to the other authors that showed interest (I'm grovelling
now). But on that note Daniel if you're gonna finish the mass collab
128 I'll add a few rooms to it if you still intend to keep it open
ended :)
Anyway I've posted far too much I'll leave you all alone now, and
I'll go up the road and stand there chanting JSW related things to
everyone that goes past until somebody knocks me out LOL
Cheers
DrUnKeN mAsTeR!!!
