Resource centre for ZX Spectrum games
      using Manic Miner and Jet Set Willy game engines

 

Archive of the

Manic Miner & Jet Set Willy Yahoo! Group

messages

 

 

 

Message: 4973

Author: john_elliott_uk

Date: 22/10/2005

Subject: Re: JSWED: Andrew's comments (Chapter 6 to Section 6.5)

 

--- In manicminerandjetsetwilly@yahoogroups.com, "Alexandra"
wrote:

>
> I pretty much agree with Andrew's suggestions, though it sounds
> like a heck of a lot of work,

Of course, the benefit of JSWED being open-source is that anything I
don't want to implement, I can just say "Well, you have the source; go
on, then."

> My main priority, for what it's worth, is some kind of patch manager
> for the room patches

This and Andrew's extended memory manager would require something
new in the world of JSW editing - a file external to the JSW game
containing byte-by-byte information about what goes where. Plus
patches would have to be supplied as something more sophisticated than
simple hex dumps - say Microsoft .REL format, with the absolute
segment holding areas with fixed addresses and the code/data segments
holding relocatable code or data.

 

 

arrowleft
arrowright