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Message: 5044

Author: Alexandra

Date: 15/11/2005

Subject: Re: Maria on Tour

 

> As the first whole new game to use JSW64, it's certainly something
> special in terms of graphics, and use of special features such as
> crumbling floors and Rigor Mortis. I'm sure I will struggle to compete
> in the graphical department when I start writing JSW64 games!

I agree! Very atmospheric and funky graphics. In particular I liked
the Manic Miner reinterpritations. Particularly in particular the
Menagerie remix!

The computer console subgame was a really nice touch.

> The many different cell-classes make it much harder to analyse a room
> by process of elimination - you can't, for example, look at a wall and
> know that it couldn't be concealing a secret exit because all six cell-
> types (Air, Water, Earth, Fire, Ramp and Conveyor) are accounted for.

It's for this reason I think that in most cases a cell should usually
give away it's function by it's appearance, though that isn't always
neccecary. Touching a cell that looks safe and dying is synonymous
with a blind death, indicating possible bad design. Unless you're
making a game in which people will almost certainly be cheating ;)

> Oh - and the title-screen picture looks great too! :-)

Yeah. I had no idea you were this good at art!

Some constructive criticism: In the kitchen, I didn't have to scale
the platforms to get the object. I collected it by jumping up from
below. You didn't use any trampolines either... Not a problem just an
observation ;)

Sendy

 

 

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