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using Manic Miner and Jet Set Willy game engines
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Message: 5044
Author: Alexandra
Date: 15/11/2005
Subject: Re: Maria on Tour
As the first whole new game to use JSW64, it's certainly something
special in terms of graphics, and use of special features such as
crumbling floors and Rigor Mortis. I'm sure I will struggle to compete
in the graphical department when I start writing JSW64 games!
I agree! Very atmospheric and funky graphics. In particular I liked
the Manic Miner reinterpritations. Particularly in particular the
Menagerie remix!
The computer console subgame was a really nice touch.
The many different cell-classes make it much harder to analyse a room
by process of elimination - you can't, for example, look at a wall and
know that it couldn't be concealing a secret exit because all six cell-
types (Air, Water, Earth, Fire, Ramp and Conveyor) are accounted for.
It's for this reason I think that in most cases a cell should usually
give away it's function by it's appearance, though that isn't always
neccecary. Touching a cell that looks safe and dying is synonymous
with a blind death, indicating possible bad design. Unless you're
making a game in which people will almost certainly be cheating ;)
Oh - and the title-screen picture looks great too! :-)
Yeah. I had no idea you were this good at art!
Some constructive criticism: In the kitchen, I didn't have to scale
the platforms to get the object. I collected it by jumping up from
below. You didn't use any trampolines either... Not a problem just an
observation ;)
Sendy
