Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
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Message: 5180
Author: john_elliott_uk
Date: 28/11/2005
Subject: Re: Skylabs and droplets (for John)
--- In manicminerandjetsetwilly@yahoogroups.com, "Igor Makovsky"
>
Not without patching the game engine, same as for droplets.
> John, is it possible in any way to create a skylab which has
> different first animation sprite? And is it possible so that the
> skylab won't animate wuth all its 8 sprites, when reached the end of
> its path?
> P.S. Why I'm worring about this? Because I have very limited memory
Nothing I can do about that. Well, almost nothing. There's always
> space, because of the large amount of sprites, needed for the game,
> and I, actually, don't won't to loose a whole memory page on a single
> skylab animation. (Which will meet, probably, only once in a game)
the solution that was adopted for /Shadow Of The Unicorn/.
