Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
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Message: 5189
Author: Alexandra
Date: 30/11/2005
Subject: Re: Maria on Tour / Crumbling blocks in JSW64
> 2. I expected the Crumbling block to turn into Air after standing onUm, not true! Try room (2) from my Death TV demo ;)
> it for 5 time-frames, because its top 3 pixel-rows were blank. But
> it did so after 8 time-frames. No fast-crumbling blocks in JSW64! :-(
The code appears more or less identical than MM crumbling floors IMO.
Sendy
