Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
Archive of the
Manic Miner & Jet Set Willy Yahoo! Group
messages
| Previous message | Next message | |||
| Previous in thread | Next in thread | |||
Message: 5222
Author: john_elliott_uk
Date: 05/12/2005
Subject: Re: About switches in JSW64
In manicminerandjetsetwilly@yahoogroups.com, Igor Makovsky wrote:
John, it is possible to make a switch turn on and off, so one time
you've touched it - it moves to the "on" position, second time you've
touched it - it returns to the "off" position, for example, right?I don't understand, what is it for? As I see, you can use the switch
actually only once. A trigger to which that switch is connected, for
example, will change something once and if you will use the switch
again, nothing will happen. Trigger won't change anything again.
You'd have to use patch vectors.
Is it really so? Or is this a bug? Why did you include such multi-
action switches?
It's a side-effect of the design I chose; the same as 'stopped' and
'sticky' conveyors in JSW48.
| Previous message | Back to the Yahoo! Archive home page |
Next message | ||
| Previous in thread | Next in thread | |||
