Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
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Message: 5222
Author: john_elliott_uk
Date: 05/12/2005
Subject: Re: About switches in JSW64
--- In manicminerandjetsetwilly@yahoogroups.com, "Igor Makovsky"
>
You'd have to use patch vectors.
> John, it is possible to make a switch turn on and off, so one time
> you've touched it - it moves to the "on" position, second time you've
> touched it - it returns to the "off" position, for example, right?
>
> I don't understand, what is it for? As I see, you can use the switch
> actually only once. A trigger to which that switch is connected, for
> example, will change something once and if you will use the switch
> again, nothing will happen. Trigger won't change anything again.
> Is it really so? Or is this a bug? Why did you include such multi-
It's a side-effect of the design I chose; the same as 'stopped' and
> action switches?
'sticky' conveyors in JSW48.
