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Message: 5226
Author: Igor Makovsky
Date: 06/12/2005
Subject: Re: About switches in JSW64
In manicminerandjetsetwilly@yahoogroups.com, john_elliott_uk wrote:
John, it is possible to make a switch turn on and off, so one time you've touched it - it moves to the "on" position, second time you've touched it - it returns to the "off" position, for example, right?
I don't understand, what is it for? As I see, you can use the switch actually only once. A trigger to which that switch is connected, for example, will change something once and if you will use the switch again, nothing will happen. Trigger won't change anything again.
You'd have to use patch vectors.
Is it really so? Or is this a bug? Why did you include such multi-
action switches?
It's a side-effect of the design I chose; the same as 'stopped' and 'sticky' conveyors in JSW48.
Then I suppose, that you'll have to delete this option in next
versions of JSWED because they are totally useless. (This can't be
said about stopped and sticky conveyors)
Look: "on" switches are totally useless, because they act the trigger
immediately player enters the room. Multi-action switces are useless
too, because, in fact, this is the same simple switch, which acts the
trigger only once.
So, I think they are of no use. Let there be only simple switches.
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