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using Manic Miner and Jet Set Willy game engines
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Message: 5226
Author: Igor Makovsky
Date: 06/12/2005
Subject: Re: About switches in JSW64
--- In manicminerandjetsetwilly@yahoogroups.com, john_elliott_uk
>
time
> --- In manicminerandjetsetwilly@yahoogroups.com, "Igor Makovsky"
>
> >
> > John, it is possible to make a switch turn on and off, so one
> > you've touched it - it moves to the "on" position, second time
you've
> > touched it - it returns to the "off" position, for example, right?
switch
> >
> > I don't understand, what is it for? As I see, you can use the
> > actually only once. A trigger to which that switch is connected,
for
> > example, will change something once and if you will use the
switch
> > again, nothing will happen. Trigger won't change anything again.
and
>
> You'd have to use patch vectors.
>
> > Is it really so? Or is this a bug? Why did you include such multi-
> > action switches?
>
> It's a side-effect of the design I chose; the same as 'stopped'
> 'sticky' conveyors in JSW48.
Then I suppose, that you'll have to delete this option in next
versions of JSWED because they are totally useless. (This can't be
said about stopped and sticky conveyors)
Look: "on" switches are totally useless, because they act the trigger
immediately player enters the room. Multi-action switces are useless
too, because, in fact, this is the same simple switch, which acts the
trigger only once.
So, I think they are of no use. Let there be only simple switches.
