Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
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Message: 5234
Author: andrewbroad
Date: 06/12/2005
Subject: Re: Manic Person / Why does a room kill you on entry?
Alexandra wrote:
>So will Room 16 of Manic Person still be called "The Dining Room
> Yeah, it's my birthday, so I'm going to release the Strangel SE and
> maybe Manic Person together in one go!
(part II)", or will it be "The Dining Room" with Room 32 of Role
Reversal as "The Dining Room (part II)"?
> Only problem I have with MP is my edit of the room "Pudding" (18)I presume you mean killing you immediately on entry, rather than
> is crashing upon loading in the emulator.
crashing (certain invalid room-data - such as all 1024 bytes being
0 - can cause the Spectrum to crash when entering a MM room).
> It's not VG's colliding with items, or any G's colliding withIf you're absolutely sure it's not a problem with the guardians,
> scenery, so I'm a bit stumped.
then Fire-cells are the next suspect:
(a) Does Willy's start-position collide with any Fire-cells?
(b) Does Fire have the same colour-attribute as another cell-class?
(c) Is it the case that Fire has white INK, while Fire and Air have
the same PAPER, BRIGHT and FLASH?
If this doesn't solve the problem, then which of the room's data
have changed since the revision in the Files section?
SPECSAISIE 1.3's Compare is the best tool to answer this question:
java Compare -bm manic_person0.sna manic_person1.sna 63488 64511
(Base address of Room r = 45056 + 1024*r for Manic Miner;
49152 + 256*r for 48K Jet Set Willy)
--
Dr. Andrew Broad
http://www.geocities.com/andrewbroad/
http://www.geocities.com/andrewbroad/spectrum/
http://www.geocities.com/andrewbroad/spectrum/willy/
