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Message: 5292

Author: dm_boozefreek

Date: 13/12/2005

Subject: Happy Birthday Igor!!!

 

Happy Birthday Igor!!! Although it may be a bit late by the time this
message arrives but still the thought was there eh? Anyway I'd once
again been not drinking but I think just like I did with Sendys B-day
I'll break my no booze fast, that'll be 6 cans of Harp Irish down my
neck. Or maybe since it's you I'll see if I can get hold of some of
that Gorilka you seem to like although I don't think it's legal here
(I used to know a Ukrainian guy called Sash who used to get it mailed
over in regular vodka bottles from home, I tried it a few times I
think I even went blind once hahahaha!!!!). Anyway 20 how crazy is
that, the last time I saw you mention your age on here you were only
16 time really does fly yowzer!!!

Anyway from what you say about UMM it should be an almost euphoric
experience to play when it finally arrives (I'm sad you've had to put
the release back, but I suppose good things come to those who wait).
Anyway Some of the things you mention sound absolutely fantastic and
I'm interested to see how you've enabled Willy to Shoot, I myself
(and other authors no doubt) have often thought about including or
how to include a feature like this, my mind is full of intrigue. Also
Dialogues in rooms, as you no doubt know I tried to add a mild RPG
element to "Maria on Tour" with the "MOLE VILLAGE" section of that
game, and also had Maria swimming in some of the screens. I was
really pleased with the way I animated Maria underwater so I'm
interested as to how you have Willy swimming is he animated wearing
his classic miner get-up or will he have scuba gear (or is it a
secret and you aren't going to tell me)?

Anyway I'll use this space to plug my games again, JSW: The DrUnKeN
mAsTeR!! SE will definately be out before christmas. Also since
you've mentioned features of your new game I'm gonna mention a few
things from my up and coming goodies.

"The Man Who Sold the World" will contain the traditional ending with
the toilet but delivered in an unconventional manner (what I would
like to call a proper end sequence).

So far the game contains only 2 sprites which aren't my own (which
may not even be there in the final cut), some of the sprites in there
aren't specific to this game but are from my other games therefore
can still be called original.

The game structure is an attempt to mix a modified yet classic JSW
environment with completely new elements (however the majority of
these only exist on paper or text files so far). But hopefully I
won't run out of space before I implement them.

The game itself will use all 64 rooms from version ] (some will be
cut scenes or special events).

Another JSW 64 I have started (which is one of my unnamed ones I've
mentioned on here) contains a full start up sequence which I have
already written in my spare time between projects, looks pretty good
so far.

The unnamed game itself (it does actually have a name I'm just not
telling) may or may not be part of a JSW 64 Trilogy I may or may not
work on (I've mentioned this before and the possibilty is more likely
than not now, I've even got a title for the final part if I go ahead
with it) as I've trilogied 48k and 128k JSW in the past.

It's official whilst digging through my drawers and piles of crap (in
a pathetic attempt to bring order to the clutter cupboard that is my
room) I've found notes from "7 Days in the Sun" so all 7 day are once
again a strong possibilty. I'm not entirely sure how this boxset
would be catergorised on Andrews website (in the year 8000 when I
finish it) because it is official it will be of mixed format (one of
the games may even be of the MM nature).

There's so much more I could go on and on about, but I'm not going to
cos' it'll take people until next christmas to finish reading.

Cheers

DrUnKeN mAsTeR!!!

 

 

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