Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
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Message: 5293
Author: Igor Makovsky
Date: 13/12/2005
Subject: Re: Happy Birthday Igor!!!
--- In manicminerandjetsetwilly@yahoogroups.com, dm_boozefreek
>
this
> Happy Birthday Igor!!! Although it may be a bit late by the time
> message arrives but still the thought was there eh? Anyway I'd once
day
> again been not drinking but I think just like I did with Sendys B-
> I'll break my no booze fast, that'll be 6 cans of Harp Irish down
my
> neck. Or maybe since it's you I'll see if I can get hold of some of
here
> that Gorilka you seem to like although I don't think it's legal
> (I used to know a Ukrainian guy called Sash who used to get it
mailed
> over in regular vodka bottles from home, I tried it a few times I
only
> think I even went blind once hahahaha!!!!). Anyway 20 how crazy is
> that, the last time I saw you mention your age on here you were
> 16 time really does fly yowzer!!!
Thank you very much! Though, vodka is deeply connected with Russians
in minds, not all of us drink it. For example, me. I prefer less
alcoholic Russia drinks like Sbiten', Kvas, Champagne and some sorts
of wine. I don't like beer and I've never drink gorilka, a famous
Ukranian 40% booze. People in Russia drink beer more than vodka.
I mentioned that I was 16 when released my first game (or 17). (It
was in 2002 and I bagan my JSW-creating career in 2000). Three years
passed and I'm 20 now.
> Anyway from what you say about UMM it should be an almost euphoric
put
> experience to play when it finally arrives (I'm sad you've had to
> the release back, but I suppose good things come to those who
wait).
> Anyway Some of the things you mention sound absolutely fantastic
and
> I'm interested to see how you've enabled Willy to Shoot, I myself
Ofcourse all these features are nothing more than well tested and
> (and other authors no doubt) have often thought about including or
> how to include a feature like this, my mind is full of intrigue.
drawn scripts (sequences of guardians, blank guardians, switches,
vanishing walls, triggers and stoppers), avaible in JSW64 =) Thanks
to new guardian classes in JSW64.
Also
> Dialogues in rooms, as you no doubt know I tried to add a mild RPG
Again, unusual using of new features of JSW64.
> element to "Maria on Tour" with the "MOLE VILLAGE" section of that
> game, and also had Maria swimming in some of the screens.
> I was
He will fall in the water not prepared for that, so he won't wear
> really pleased with the way I animated Maria underwater so I'm
> interested as to how you have Willy swimming is he animated wearing
> his classic miner get-up or will he have scuba gear (or is it a
> secret and you aren't going to tell me)?
anything, he will just have a limited air supply in that room and
will be able to jump high, not being hurt from falling. He will swim
in "Wacky Amoebatrons", "Revenge of amoebatrons" and some other new
rooms. To cut a long story short, he will swim the same way as Maria.
I have no free place for extra 8 "swimming Willys" sprites. SO he
will look the same way as always, though, needs to add, in some
rooms, he will wear a suit (you can see Willy in a special suit on
the screenshots of the UMM - in central cavern)
IgoR
