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Message: 5302

Author: Alexandra

Date: 14/12/2005

Subject: MC, MP, and OT :)

 

> I will appreciate a rapid answer regarding "Dangerous Rapids" :-) ,
> because it will allow me to complete the corrections to the game
> file and I will start the final play-testing immediately afterwards
> (well, actually after receiving Sendy's final comments, but these
> should be on their way soon, too, I hope :-) ).

Most of what I had written in the reply that got lost was aggreeing
with Andrew. In particular I thought the suggestion for an invisible
conveyor to make the 2nd chute to the left of the Sky Landing would be
The Best Thing for that part. I generally don't like invisible stuff
but here it would be a sort of 'Hand of God' effect (I propose
invisible conveyors which safe you from unseen danger be referred to
as 'the Hand of God effect').

Daniel, I am waiting on the release candidate for playtesting, but
tonight I'm going to go through and see if there are any more
suggestions I can think of for improvements to the version I have here.

Regarding MP: It's release is imminent, basically. I'd expect it to be
uploaded by tomorrow if not sooner. I ditched the mini-game I was
going to bundle - I'll include it with something else. Instead, I'm
making a 'bonus room' in the easy version, which is a completely
different room from it's hard-version counterpart. I think it may be
the first MM screen which only uses one switch - I just wanted
something different.

Sendy

p.s. Now for the OT! We are truly in the era of the game designer!
Yesterday, I found a fully fledged port of the Turrican II engine for
Windoze. What's more, it has a full editor complete with in-depth tile
editing and ready-to-go sprites. What's more it's endorsed by the
copyright holders of the original game! Now anyone can make a decent
platform shooter with no coding knowledge! Only problem is the game's
in German as are all the tut's, but they are working on a translation.
I can't freaking wait!

I promise it won't interfere with my Willy. [*gets an uneasy feeling
after saying that*]

 

 

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