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Message: 5338

Author: john_elliott_uk

Date: 21/12/2005

Subject: JSW64: Dragon 32 updated

 

I've had another stab at the automatic Dragon-to-JSW64 conversion. The
following changes have been made:

i) Scale vertical guardian speed by a factor of 3 rather than 4. This
seems to deal with the problems of guardians going too fast to jump past.
ii) Fix the wrong cell pattern in the 2x2 block in Jim's Nasium.
iii) Manual corrections to guardians which collide with other
guardians or fire cells (in the Dragon32 version, neither of these
events kills Willy). I didn't fix the colliding monks in the Forgotten
Abbey because Andrew's bug report didn't say they made the room
unsolvable.
iv) The memory map is now correctly populated.
v) Willy now starts his toilet-run from the bed in the Master Bedroom,
and ends it in the Bathroom.

 

 

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