Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
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Manic Miner & Jet Set Willy Yahoo! Group
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Message: 542
Author: soa1000
Date: 14/08/2000
Subject: Re: Your rules for making Willy Games
>The kind of JSW game I think I'd like to seeseveral smallish chunks (of 16 rooms or >so), each
>geography-wise would be one which is broken down >into
chunk a sort of mini-world which, >however linear or
non-linear, is completely >contained within itself (except
for Promised >Lands and the link back to the
central teleport >room).
This calls to mind the
four temples from my current project, each one being a
31 1/2 screen affair, each reached from a main
teleporter room and each with a teleporter back to there
from a different room of the temple. On the subject of
Linear game play, I think I tend to be guilty of that
sort of thing. At present the above ground sections of
WvsB are non-linear, then it goes linear for some time
until you reach the temples, then hopefully the temples
should be very non linear.
I think maybe Linear
games should be known as the WNH, or Willy's-New-Hat
effect
