Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
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Manic Miner & Jet Set Willy Yahoo! Group
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Message: 543
Author: sendy_baby
Date: 14/08/2000
Subject: Re: Your rules for making Willy Games
" I don't like marathon games, because I have to
play them in one sitting on my real Spectrum, and I
have an extremely busy life. 64 rooms is quite enough;
in some cases a bit too much. "
that style of
game will probably be my fourth (and as yet
uninvisaged) jsw project. quite a design challenge in it's
self, not to go too overboard with things (especially
for me)
wba is planned to be a game that
people will be finding new bits to all the time. more to
be *explored* than *completed* :)
" Yes - as
anyone who's played my games will have realised, I have
a penchant for writing ridiculously difficult
rooms! :-> It's nice to have some easy ones too,
though, and I think I found a good balance for We Pretty.
"
easy rooms in we pretty, you say? *where* exactly?
;0>
(well, i suppose 'people are turning to gold' and 'the
bad dream hole' are harmless enough :)
" A
really good pattern for JSW geography is Promised Land
effects, where part of a room can only be reached from a
very different stage of the game than where you are
now. "
absolutely! i remember playing jsw and
seeing the little tunnel under 'the drive' and 'the
security guard' and wondering how on earth to get there!
it certainly pushes you harder into the game
:)
sendy
