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Message: 5460
Author: andrewbroad
Date: 29/01/2006
Subject: strangel: andrew's sixth playtest / new quirky feature!
(this follows on from message 5431)
i finally completed strangel with a toilet-time of 3:06pm! :-)
the toilet-run really is an extraordinary effort - far more than i
can imagine putting into an end-sequence.
why did it take me so long to complete my playtest? the sticking-
point had been the following items:
[2] "Extra Lucid OUTlet": (12,8)
[14] "ceci n'est pas une chambre": (9,28)
[16] "trICK STEP": (6,25); (13,24)
i can't believe it took me so long to realise that "laying down
most of this long time was spent trying to reach the bottom-right
of "ceci n'est pas une chambre" [14] from the room itself - i even
found a quirky jump through the conveyor (across the room-boundary
from "trICK STEP"), but it's not helpful.
i even used SPECSAISIE RoomReachJSW to analyse all possible
connections leading to the above 4 items, and i think it is
instructive to post this analysis:
---------------------
reachability-analysis
---------------------
[2] "Extra Lucid OUTlet" is reachable by going:
- right from "laying down
- up from "Ins ( HADOW )" [1] (useful if i could get to top-left of
[1])
- down from "cAvernOUS-MUSings" [6] (useful if i could get to bottom-
left of [6] and fall under the ramp)
- left from "skY laRK!!" [18] (not helpful)
[1] "Ins ( HADOW )" is reachable by going:
[6] "cAvernOUS-MUSings" is reachable by going:
[17] "laying down
- up from "trICK STEP" [16] (would solve my problem)
- left from "Extra Lucid OUTlet" [2] (not helpful)
- right from "clueLEsS" [30] (not helpful)
- right from "iTemerAnts by tHE po0l" [84/85] (the eventual solution)
[16] "trICK STEP" is reachable by going:
- right from "ceci n'est pas une chambre" [14] (would solve my
problem)
- down from "laying down
- left from "the BAL cony" [79] (would solve my problem if i could
come down at (0,0) on willy's leftmost frame)
[79] "the BAL cony" is reachable by going:
[14] "ceci n'est pas une chambre" is reachable by going:
- up from "LEAST significant BIT" [11] (would solve my problem if
i could reach top-right of [11])
- left from "trICK STEP" [16] (would solve my problem)
- right from "suSpensIoN BREAKDOWN" [10] (not helpful)
[11] "LEAST significant BIT" is reachable by going:
- left from "aRroW/beLlBar rEcycling plANT" [13] (would solve my
problem if i could reach top-left of [13])
- down from "ceci n'est pas une chambre" [14] (not helpful)
- right from "the gRoPing spacE" [19] (not helpful)
[13] "aRroW/beLlBar rEcycling plANT" is reachable by going:
- right from "LEAST significant BIT" [11/12] (would solve my
problem if i could reach top-right of [11/12])
- left from "Fl0oR flAW" [7] (not helpful)
[12] "LEAST significant BIT" is reachable by:
- teleport from "LEAST significant BIT" at (9,24) (not helpful)
-------------------
new quirky feature!
-------------------
i wanted to see if it would actually be possible to enter the main
body of "trICK STEP" [16] by falling down into the top-left of "the
BAL cony" [79], which has a fire-cell at (0,0) - would willy be able
to dodge it by coming down on his leftmost sprite-frame and walking
left immediately?
the answer is yes - if only there were a room from which willy could
go down from the leftmost cell-column, facing left with his leftmost
sprite-frame.
there is no such room, so i edited unused room 130 ("the pipe room")
as follows:
________________________________ ||||||||*|-----|.....|*|||||||||
________________________________ .......|*|||||||.....||---------
________________________________ .......|*...*..|.....|||||||||||
________________________________ ||||||||*...*..|................
________________________________ *...*...*...|--|................
________________________________ ||--|..........|-------|........
________________________________ |......................*........
________________________________ |......................*........
________________________________ ||--|...............|--|........
________________________________ ........*........|..............
________________________________ ........|-----|..............|||
________________________________ ........*.....*..............|||
note the earth-cell in this row> ...|----|.....|--------||||.....
to force willy to land on his___ ..............*........||||.....
leftmost frame!_________________ ..............*........|||||||||
________________________________ ..|--|--|-----|........|||||||||
________________________________ __________the pipe room_________
|||||||.........-|||||........-| *|-|.*|**.*-.|.*--*|-..-|*--*-**
...............-||...........-|| ||||||||||||||||||||||||||||||||
..............-||...........-||| |.....|..|......|....|.........|
||||.........-||...........-||.| ......|..|..........|||........|
...||.......-||...........-||..| ......|..|.....................|
....||.....-||...........-||...| |...............................
..........-||...........-......| ................|..--|||........
.........-||.......*...-....|||| .......||.......|||||||||......|
||.....||||.......-|||||.......| |||||||||--...--||||||||||||||||
.................-...-.||*.....| |..............................|
................-...-..-||.....| |..............................|
||.............-...-..-.-||....| |..............................|
|||...........-...-..-.--.||.... ...............-...............|
||||.........-...-..-.--...||... ................................
|||||.*.....-...-..-.--...*|||.. ....*...*.........*....*..*.....
|||||||||||-|||||||||||||||||||| |------------------------------|
___________trICK STEP___________ __________the BAL cony__________
it's a vertical variant of the quirky feature whereby you can walk
past a column of fire-cells in the leftmost or rightmost cell-column
of a room.
--
dr. andrew broad
http://www.geocities.com/andrewbroad/
http://www.geocities.com/andrewbroad/spectrum/
http://www.geocities.com/andrewbroad/spectrum/willy/
