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Message: 5484

Author: john_elliott_uk

Date: 09/02/2006

Subject: Re: Solar Power

 

--- In manicminerandjetsetwilly@yahoogroups.com, "Alexandra"
wrote:

> John, do you know what byte to change to make the beam more deadly
> (sap air quicker)? You can make some pretty urgent puzzles or make the
> player jump up and down like a mad thing avoiding the beams if they
> are more immediately deadly.

At 8730h, there's a sequence that goes

cd 18 97 cd 18 97 cd 18 97 cd 18 97

which takes the air down when the beam hits Willy. To adjust the
deadliness, change it to:

06 nn c5 cd 18 97 c1 10 f9 00 00 00

where 'nn' is the deadliness level. This can be anything from 01 to
ff; the normal level is 04.

 

 

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