Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
Archive of the
Manic Miner & Jet Set Willy Yahoo! Group
messages
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Message: 5484
Author: john_elliott_uk
Date: 09/02/2006
Subject: Re: Solar Power
--- In manicminerandjetsetwilly@yahoogroups.com, "Alexandra"
> John, do you know what byte to change to make the beam more deadly
At 8730h, there's a sequence that goes
> (sap air quicker)? You can make some pretty urgent puzzles or make the
> player jump up and down like a mad thing avoiding the beams if they
> are more immediately deadly.
cd 18 97 cd 18 97 cd 18 97 cd 18 97
which takes the air down when the beam hits Willy. To adjust the
deadliness, change it to:
06 nn c5 cd 18 97 c1 10 f9 00 00 00
where 'nn' is the deadliness level. This can be anything from 01 to
ff; the normal level is 04.
