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Message: 5511

Author: Igor Makovsky

Date: 19/02/2006

Subject: Re: Protecting game layouts/secrets from cheaters

 

--- In manicminerandjetsetwilly@yahoogroups.com, "Alexandra"
wrote:

>
>
> > > IgoR
> >
> > Ever thought about encrypting the game, and having the game-
engine
> > decrypt each room as it loads it into the current-room buffer?
>
> That reminds me of when I suggested password-encryption of the rooms
> in JSWED a very long time ago. I also suggested it to the creator of
> Lunar Magic, the Super Mario World editor and he included it, but a
> few years later one guy got the hump with it and went off on some
> crusade about how evil it was and how one should "hack and hack
alike"
> (meaning that if you are hacking you should not prevent others from
> hacking your work). Most people were disappointed because it took
the
> magic out of the most polished mods of SMW.
>
> It's certainly an interesting field of thought with many ambiguities
> but I do like the idea of being able to lock a creation with some
> minor protection (which could perhaps easily be bypassed if you knew
> what you were doing), mainly because it gives an increased sense of
> power to the author and makes secrets feel 'different' and, well,
more
> secret... but it does stifle creativity - it's fun to look inside
> other people's games to see how they work if need be, and I probably
> learned a lot from opening up other people's games.
>
> Ahh whatever. Fish.
>
> Sendy
>

You both don't understand me exactly.

I didn't restrict loading it in the JSWED. Do it. I just told you,
that it isn't recommended to do it before you finish the game
yourself. Exploring the unknown rooms is much more interesting. (I
took me one year to imagine all of them =)))

But, in fact, it is just an advice - do whatever you wish...

 

 

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