Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
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Message: 5536
Author: john_elliott_uk
Date: 20/02/2006
Subject: Re: Solars and UMM
--- In manicminerandjetsetwilly@yahoogroups.com, dm_boozefreek
>
I think the solar power code is all at the same locations in [,
> Regarding the solar patch you gave me John I don't know if I thanked
> you for it so thanks if I didn't. I can get it working on Version V but
> not ] which is what I really wanted it for
though I've not done a line-by-line comparison. You will, however,
have to change the location at which your room-specific patch code
is loaded.
> Anyway just out of interest is it possible to make a solar stop
Maybe, but it isn't something I've tried. Draining air is something
> your movement when it hits you (but only
> for walking not jumping)?
that solar power already does, so it isn't hard to make it drain
slower or quicker. But stopping Willy from walking - that's harder.
