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Message: 5601

Author: dm_boozefreek

Date: 27/02/2006

Subject: Drinkin' Madras through a straw (big)

 

>When my next will be released, its structure, probably, will be
right
>what've you described (lots of new graphics like UMM and free game
>structure like Frosya). You know I think, that ZXHEROES is just
right
>what we're talking about: free gameplay and lots of graphics. Pity,
>only 28 rooms. =))
>
>IgoR

I hear the words in my head, yes I hear them.........Special
Edition :) It may not be your thing, in fact it's not really mine but
SE'ing The DrUnKeN mAsTeR!!! made me feel like I'd finally finished a
game I couldn't due to restrictions at the time. Imagine what you
could do to ZX Heroes with JSW 64. It's only 28 rooms so you could
potentially use any JSW 64 variant to improve it. Of course that is
if you have the time or the erge to actually do it :) After all I
still intend to SE "The Down and Out Trilogy" (sorry for mentioning
it yet again), which although I love and gave my JSW all to at the
time is slowly and sadly becoming a milestone instead of a legacy.
Personally I think I've far surpassed it but I still base most of my
JSW projects on being better than it (which I think I may have
succeeded in doing, but then again it's a matter opinion).


Daniel wrote:

> All this not to mention the graphics department, where
> it's next to impossible to compete with professional artists :-( .

I'm not a professional artist although I could have been I chose not
to make a hobby a chore. Plus I think a lot of what is taught in art
class is pretentious (no offense to anyone), I personally prefer
straightforward graphic design which is what I casually called myself
about 7 years ago. But I haven't drawn or painted a real image for
about 5 years. Just sketches doodles and bits for JSW, but to be
honest I'm happy doing that :) Sprites are important to look nice but
a crap sprite can be made really good in the way it's animated, just
as a really good sprite can be made crap in the way it's animated.
Pros and cons they all weigh up and finding balance is the key.

Also about chat I don't think the group should have chat as it would
damage the message archive insanely. But I did suggest it via another
medium just for the sake of discussing the secrets of UMM (or any
game with any author) without ruining it for those who haven't
played/gotten far on a game that has been released.

On the whole quirky features debate, I'd say yes the quirky features
are bugs but do no immediate damage to the game itself. But personally
I would say I wasn't big fan of them hence the fact I rarely use them
in my games. I have done to an extent but only mildly, I still can't
finish Goodnite Luddite which is heaving with them (but a lot of that
game is to do with the placement of fire cells and ludicrously fast
guards). One thing though about them most people when stating they've
used them use the word "exploit", because you do have to know about
them to navigate them, and also because they were never actually meant
to be part of the game in the first place. Can anybody say they
haven't exploited something which isn't meant to happen on any game
they've played I mean any game on any format. I know I have, and
depending on how you look at "Quirks" in any game they can be a help
or a hinderance. I personally am divided on how I feel about quirky
features I see the good and the bad in them. My point mainly about
them is they may have been bugs back in 83/4 but now they can
be "exploited" to make things just that little bit more interesting.

Fortunately for me I have quite a good memory and as I do recall
came across a few of them the first time around. Like the quirky jump
off the stairs and occasionally falling through a block when I wasn't
supposed to and walking through head height earth blocks. Also I
rarely use cheats or saves and I completed a lot of speccy games when
I was young and my spectrum actually worked, and have completed many
more since I got online way back in 1998. I think my ability to finish
any spectrum games when I was younger Is why I think console games are
too easy. On a nerdy note I remember a cheat quite well it worked on
quite a few speccy games "Rolling Thunder" and "Indiana Jones and the
Temple of Doom" typing JIMBO on the title screen gave you infinite
lives on "Rolling thunder" and you could press 0 I think to skip
levels and on "Indiana Jones" it gave you 250 lives and I think you
pressed 3 to clear a level, I think JIMBO may have also worked
on "ZUB" and "Navy Seals". ZORBA was another 5 letter cheat you could
type in on a title screen but can't remember any games it worked for,
this is pretty much useless info but I had to get it off my chest
hahahaha!

I think that maybe UMM has had a bit of a grilling, but everyone is
entitled to their opinions so fair play. Personally I don't think a
wide knowledge of quirky features is required, there's literally only
7 rooms or so that really depend on them. But I will agree that I
thought the air supply was a little unforgiving, but I also thought it
added to the challenge to an extent. Doesn't bother me I finished the
game pretty quickly, and I enjoyed playing it (still haven't found the
secret room). Also I'm sure anything that was undesirable in the first
version of UMM to some people could be corrected in the second
release. Igor even said so himself before he released it.

Dunny wrote

> So the first thing you lot do when a new MM/JSW game is released is
> reach for the snapshot button? Or the POKEs sheet?

Not me!

> Crikey, how would you lot have gotten through any of the games back
> in the day? :-)

I haven't been able to straighten my keyboard fingers since 1991
hahaha!

I miss the days of only paying a couple of quid for a game that could
last months, as adversed to spending 45 quid on a game that you finish
3 hours after you get it home.

Cheers

DrUnKeN mAsTeR!!!

 

 

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