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using Manic Miner and Jet Set Willy game engines
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Message: 5600
Author: Barak Ori
Date: 27/02/2006
Subject: Re: [Manic Miner and Jet Set Willy] Attn: Barak Ori
Sendy, thanks for your words on the game. In return, I would like to ask a few questions. I'm new to this forum, and worked on a Windows version of MM and not a version that plays on an emulator (or the real ZX Spectrum?!?), so forgive my newbie questions:
1. What's flickscreen support?
2. Are there visual editors for editing MM/JSW (for emulators)?
3. I don't know what support JSW has for triggers. Is there a good resource that explains the features of JSW? I used Dr. Andrew Broad's MM room format heavily while developing MM for Win, and I saw something for JSW is coming, but it's not available yet.
I'm asking because I was toying with the option of adding JSW support to the engine (moving from room to room, stairways, ropes) and asking the community to help in "drawing" the screens.
Alexandra wrote:
Hey, I just wanted to say your Windows version of Manic Miner
http://www.xmixdrix.com/manicminer/ is really good and I'm not sure if
it's been discussed here at the Club. Gameplay-wise it's impossible to
fault, and the graphics are different and yet familiar - very tasteful
in my opinion.
Also, I noticed you've released your the room format for your engine,
and it has a lot of nice features, including the ability to make new
blocks and a trigger system similar to JSW64.
My question is, are you going to make a visual editor? If you added
flickscreen support and an editor it would make a good development kit
for Windows platform games and I would certainly use/recommend it :)
Either way, it's up there with Andy Noble's version, and the graphic
style is very much a plus with it's original take on the 8-bit original.
Well done from me :)
Sendy
SPONSORED LINKS
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Barakori projects: Manic Miner for Windows, UnpackMP4AVI, HebMTKJ
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