Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
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Message: 5600
Author: Barak Ori
Date: 27/02/2006
Subject: Re: [Manic Miner and Jet Set Willy] Attn: Barak Ori
Sendy, thanks for your words on the game. In return, I would like to ask a few questions. I'm new to this forum, and worked on a Windows version of MM and not a version that plays on an emulator (or the real ZX Spectrum?!?), so forgive my newbie questions:
1. What's flickscreen support?
2. Are there visual editors for editing MM/JSW (for emulators)?
3. I don't know what support JSW has for triggers. Is there a good resource that explains the features of JSW? I used Dr. Andrew Broad's MM room format heavily while developing MM for Win, and I saw something for JSW is coming, but it's not available yet.
I'm asking because I was toying with the option of adding JSW support to the engine (moving from room to room, stairways, ropes) and asking the community to help in "drawing" the screens.
Alexandra <never_ever_land2003@...> wrote: Hey, I just wanted to say your Windows version of Manic Miner
http://www.xmixdrix.com/manicminer/ is really good and I'm not sure if
it's been discussed here at the Club. Gameplay-wise it's impossible to
fault, and the graphics are different and yet familiar - very tasteful
in my opinion.
Also, I noticed you've released your the room format for your engine,
and it has a lot of nice features, including the ability to make new
blocks and a trigger system similar to JSW64.
My question is, are you going to make a visual editor? If you added
flickscreen support and an editor it would make a good development kit
for Windows platform games and I would certainly use/recommend it :)
Either way, it's up there with Andy Noble's version, and the graphic
style is very much a plus with it's original take on the 8-bit original.
Well done from me :)
Sendy
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Barakori projects: Manic Miner for Windows, UnpackMP4AVI, HebMTKJ
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