Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
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Message: 5613
Author: john_elliott_uk
Date: 28/02/2006
Subject: Re: [Manic Miner and Jet Set Willy] Attn: Barak Ori
--- In manicminerandjetsetwilly@yahoogroups.com, Barak Ori
> 1. What's flickscreen support?
I'm guessing that what Sendy means is joining rooms together in a
map. "Flickscreen" meaning that each room is a separate screen, rather
than scrolling from one to the next.
> 2. Are there visual editors for editing MM/JSW (for emulators)?
Warning: Blatant self-promotion follows.
There certainly are. In particular, my own:
http://www.seasip.demon.co.uk/Jsw/jswed.html
> 3. I don't know what support JSW has for triggers.
The original JSW doesn't. They're a guardian type that I put into
JSW64 so that it could do Eugene's Lair without any custom code. A
trigger watches a byte of memory, and when it becomes zero the trigger
changes a load of bytes in the next guardian in the list.
> Is there a good resource that explains the features of JSW?
The format description most of us worked from was written by Arsen
Torbarina and has long since vanished from its original page. A copy
of the page can be retrieved from archive.org:
http://web.archive.org/web/20010820182736/http://members.nbci.com/jetsetwilly/tech.html
The other resource that I used was disassembly.
