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using Manic Miner and Jet Set Willy game engines
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Message: 5614
Author: john_elliott_uk
Date: 28/02/2006
Subject: Re: Manifesto on recent topics
--- In manicminerandjetsetwilly@yahoogroups.com, "Alexandra"
> Unless the JSW64 engine can be rejigged so that it doesn't use
You could extend the Mono patch so that rooms were drawn using a
> attributes of a cell to determine it's type (which seems next to
> impossible from what I know, without a big rewrite)
fixed set of attributes. This could be done in variants X, Y and [, at
the cost of all the spare space in the rooms and all the guardians,
items and so on looking the same colour. At #8A0B, poke:
21 00 81 11 00 5C 01 00 02 ED B0 18 0E
and then stick the attributes for each room into the space at
room+0100h. Could this be refined so that the colours get done after
Willy's collisions are checked and before the guardians and items are
drawn? I don't know.
Alternatively, you could use (for example) Bright and Flash to
distinguish cells, and then have a super-Mono that forces Bright on
and Flash off. Compare the 4-colour patches in JSW64:BBC.
And if all else fails, you could resort to the JSW2 engine.
btw, playing UMM with the Mono patch turned on is one of the weirder
JSW experiences I've had.
