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Message: 5619

Author: steven620810

Date: 28/02/2006

Subject: Re: 2% of one dollar

 

--- In manicminerandjetsetwilly@yahoogroups.com, soa1000
wrote:

Very well put reply! And I think the trainer idea is excellent..

Steve

>
> I've been following the back-and-forth of the last few days, and I
> felt I had to say *something* or I was going to keel over from the
> annoyance. So here's my opinion on things, take it as you will:
>
> 1 - on the one hand, all this griping about the use of glitches
within
> the game engine needs to stop. There's a long tradition of people
> wringing strange and exciting new things out of unintended effects,
> nowt wrong there. Hell, the only reason people could program for the
> Atari 2600 at all was by exploiting the quirks and glitches of the
> system, since it was only ever intended to play "Tanks".
Nonetheless,
> you have a point. Though these things *are* valid in theory, they're
> no good if there's no clue what they do or that they're even there.
> Which brings me to my second point:
>
> 2 - this group needs to recognise that these things aren't common
> knowledge. In fact, they're outright counter-intuitive. There's just
> no reason to look for them, or even believe them to be there, unless
> you've been told about them beforehand. Not everyone wants or needs
to
> delve into the machinery behind the scenes to love a game. And yet
> there are people here who are pretty much sneering at players and
> saying they're not "serious" or "real" fans for not knowing about
> these things. It's insulting, like giving someone a device with only
> half the manual and then telling them they're not serious enough
about
> it when they can't figure it out. Hell, *I* feel insulted, and I
know
> this stuff off by heart
>
> I think Andrew's trainer game is the best response so far to this
> situation. I also think authors could stand to make it more clear to
> players that all this specialist knowledge is required rather than
> just assuming it's already known
>

 

 

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