Resource centre for ZX Spectrum games
      using Manic Miner and Jet Set Willy game engines

 

Archive of the

Manic Miner & Jet Set Willy Yahoo! Group

messages

 

arrowleft Previous message
Next message arrowright
arrowleftthread Previous in thread
Next in thread arrowrightthread

 

 

Message: 5632

Author: dunny291073

Date: 01/03/2006

Subject: Re: QF discussion - maybe enough already??

 

In manicminerandjetsetwilly@yahoogroups.com, Igor Makovsky wrote:

I can see some people are getting fed up with the discussion that
has been going on. If this is the clear preference of the majority,
I will not pursue it from my point of view, either. However, I felt
I should still offer some explanations and replies after
dunny291073's penultimate post.

Daniel, please, let everybody think what they want to think! Be a wise
man and stop this endless debate!

I'm sure, that you won't proove anything to those people, who are sure
that they are right and not open to other people's opinions. IMO the
real dialogue can exist only when both sides try to understand what the
other side thinks about it and continue with his opponent's point of
view.

P.S. Daniel, how much time do you spend, writing such huge messages??
Just interested =D

On the contrary, Daniel has succeeded in changing my mind to some
extent about QF systems of gameplay.

I would definitely like to see a game that was *hard* to complete,
*without* QFs in, but which rewards QF tricks with bonuses - secret
rooms, extra lives etc. Using your imagination, you could come up with
a very, very challenging game which can be played in the classic mode,
with extra incentive to sniff out hidden extras.

Just as an example, the jump in the Amoebatron room, where you must
time it to perfection, is most enjoyable, and doesn't require
knowledge of QFs to get the most from it.

There's a challenge for you :-p

D.

 

 

arrowleft Previous message Back to the Yahoo! Archive
home page
Next message arrowright
arrowleftthread Previous in thread Next in thread arrowrightthread