Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
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Message: 5632
Author: dunny291073
Date: 01/03/2006
Subject: Re: QF discussion - maybe enough already??
--- In manicminerandjetsetwilly@yahoogroups.com, "Igor Makovsky"
>
On the contrary, Daniel has succeeded in changing my mind to some
> --- In manicminerandjetsetwilly@yahoogroups.com, "Daniel"
>
> >
> > I can see some people are getting fed up with the discussion that
> > has been going on. If this is the clear preference of the majority,
> > I will not pursue it from my point of view, either. However, I felt
> > I should still offer some explanations and replies after
> > dunny291073's penultimate post.
>
> Daniel, please, let everybody think what they want to think! Be a wise
> man and stop this endless debate!
>
> I'm sure, that you won't proove anything to those people, who are sure
> that they are right and not open to other people's opinions. IMO the
> real dialogue can exist only when both sides try to understand what the
> other side thinks about it and continue with his opponent's point of
> view.
>
> P.S. Daniel, how much time do you spend, writing such huge messages??
> Just interested =D
extent about QF systems of gameplay.
I would definitely like to see a game that was *hard* to complete,
*without* QFs in, but which rewards QF tricks with bonuses - secret
rooms, extra lives etc. Using your imagination, you could come up with
a very, very challenging game which can be played in the classic mode,
with extra incentive to sniff out hidden extras.
Just as an example, the jump in the Amoebatron room, where you must
time it to perfection, is most enjoyable, and doesn't require
knowledge of QFs to get the most from it.
There's a challenge for you :-p
D.
