Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
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Message: 5633
Author: Igor Makovsky
Date: 01/03/2006
Subject: Re: QF discussion - maybe enough already??
--- In manicminerandjetsetwilly@yahoogroups.com, dunny291073
> Just as an example, the jump in the Amoebatron room, where you must
What a challenge it is? Explain, I don't understand you.. =\
> time it to perfection, is most enjoyable, and doesn't require
> knowledge of QFs to get the most from it.
>
> There's a challenge for you :-p
Second, I still can't understand, how Philip Bee made his second and
third jump into the air still (he seem to miss the blue invalid-arrow
platform) but not die (if this is a original version, as Dunny says)
BTW., Invalid arrow effect is a QF too)). Can somebody explain me how
did Philip do it? I really don't understand!! =))
If you mean this challenge, then I give up. I can't do it myself!
IgoR
