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Message: 5711

Author: Hervé

Date: 14/03/2006

Subject: Re: Released WILLY in TRANSATLANTIC CRUISE

 

DrUnKeN mAsTeR wrote:

Well herve, so far so good. I had about an hour on it when you
released
it and it's seeming like a very good job. It's quite fun and seems
quite well balanced not too hard, not too easy, and with some
pretty
good room designs. I like the way all the beds in the cabins are
trampolines (I think this is the first game I've played that
actually uses them?). I haven't really gotten far on it yet as my
free time
is quite taxed these days with working and a severe lack of sleep.
But since it's sunday now I have plenty of spare time on my hands
and I'm
well rested for a change, so I think I'll tank this game this
afternoon
and see if I can't get just that little bit further. By the way
putting
the No Kamikaze patch in "The Quartermaster" is an evil trick
hahaha!
All in all I like it, and I'm not going to play it too much, too
soon
If I fear I'm going a little too far I'll take a break. Also
I will not use JSWED on it til' I finish it with honesty (No
spying for me).

Cheers

DrUnKeN mAsTeR!!!

Thank you for your comments, I am very glad to know that you like my
new game!
In the room "Quartermaster" I wanted that the player can start again
with infinite the action until succeeding finally... and without
losing a life! and in the room of the "The Magic Statuette" too.

Don't hesitate to give me other comments! Thank you.

IgoR wrote:

Already collected about 100 items and I'm very interested in WiTC.
Exploring new rooms made me be very attracted by your game.
I especially liked transforming into mermaid and vice versa. ))

I like much to transform Willy!
If you continues to explore you will have others surprises...

Sharks look pretty good.

A horror... but an ocean without shark...it's not an ocean!

Funny to see, that Willy, wearing a special suit dies immediately
after touching a tiny small fish. How poisinous it is, that it
kills such a huge Willy, wearing suit, in one touch =))

Yes,it's precisely the effect which I wanted to make,
a shell should be jumped, and this very small fish is there to kill
us...I find there it comic.

A bit constructive criticism: Look at your seaguls (I can make a
mistake in this word - well, you understand, such a bird) - what it
looks like!? You don't have to be an artist to find out that it
can be called a seagul only when being drunk much )) It might be a
mutant with two "so-called" horns on its back or I don't know... ))

IgoR

Yes it is true! moreover, they are the same one as I already used
in "JSW in Paris"... it's not voluntary if they resemble more
mutants than birds... =))

IgoR wrote:

Played a bit more...
I've founded something in the deepest caves of the Atlantic Ocean
and can say that this location (all the rooms in it) are superb.
I'm exploring it now and can't wait to say, that you game
impresses me more and more.

I very glad to know that you are already on this level! It's super!
I am hurry to know your opinion on these new rooms!

Very interesting game, where every room is very well designed and,
it seems, a lot of time been spent on every of them.
Dead fish or so.. I don't remember exactly... is a very funny room.
That shark made me laugh! =D

IgoR

It's a place of died... in the depths.
This room seems easy, but to catch items, its fear should be
overcome...

Andrew Broad wrote:

That concludes my series of messages about JSWED, and I must
commend John Elliott for his amazing contributions to the field
of MM/JSW, which has so many new directions to go in now! :-)))

Dr. Andrew Broad

Thank you very much for these messages about JSWED,
I have them all printed paper form and it will be quite useful for my
next creation.

I believe besides that I am doped... because I work already on
paper, I have much advanced project 3(Willy in Park Attraction) and
project 4(Willy in the land of the cathars)...
I am choosing which alternative of JSW64 will be used (Y or ]).
I will keep you informed!

See you soon
Hervé

 

 

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