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Message: 5719

Author: filsoft_2000

Date: 15/03/2006

Subject: Re: Many different things from Daniel

 

Hi Daniel,

Phillip Bee wrote:

My version is Philip. :-)

I still have several MM/JSW rooms in various games on
a computer over 200 miles away. Perhaps one day I'll try and
retrieve some of them... I could release some of my games for the
group, in a similar vein to Sendy.

This would be very nice, Phil. I feel it is a shame if any creative
effort is wasted, especially if it has to do with MM/JSW. And I
strongly believe that good use can be made of unfinished efforts
(also by other authors, with their permission of course) for the
benefit of the whole MM/JSW community.

Well, there is a lot of stuff lost and dozens of ideas/games on that
computer, including the first ever JSW room I wrote. With the various
unreleased games and works in progress, I would estimate there would
be over 6Mb of data to retrieve.

Phil wrote:

If I were to ever get back into MM/JSW editing, I would most like
to complete a MM game which has over ten completed caverns and
possibly my most accomplished cavern to date, "AboutMessed". Two
people have been fortunate enough to play this. ;-) It also has an
innovative cavern which makes great use of crumbling blocks...

Well, what's holding you back? The distance of 200 miles? :-) That's
nothing in the modern world! Really, if you have "over ten completed
caverns", including some that you judge to be very good, it sounds
like a crying shame, almost a CRIME, not to finish the game! Please,
Phil, you know you can do it…

I have a copy of that game from when I last worked on it in 2000.
Unlike when I finally gamma-released JSW (again) due to The Drunken
Master's comments on JSW Ivy, any more releases from Filsoft would
require slightly more work than editing a text file and releasing an
already complete game.

I don't edit MM/JSW now. My period of development was between
1997-2000, when I edited and created several hundred rooms and
caverns. I don't play the new games to competition now unless it
really grabs my attention or I'm asked to (like UMM).

I have had a little fun dabbling with JSWED and importing JSW Ivy into
the JSW II engine. I even loaded up the aforementioned MM game but
JSWED exits when I try to export (I expect I'll send John a copy of
the file to have a look at). My other MM games I have seem to export
fine.

Andrew wrote:

I hope very much that this game will one day be gamma-released.

Yes, I hope so, too... Go ahead, Phil, do it for us!

To be honest, that is very unlikely to happen for the foreseeable
future. I could knock a couple of MM games together with the caverns
I have now, perhaps, and four or five JSW games from the rooms on the
other computer, but they wouldn't be something I would wish to release
of that nature.

A shame really, as a handful of the caverns in that MM game do warrant
a release.

Phil wrote:

I can remember using the original JSWED back in 1998/9 to create
two (unreleased) JSW 128 games - one of which featured non-Speccy
native rooms such as the other versions of JSW/JSW II from the
MSX, BBC, Dragon 32, C64 (edited because that version has more
than 32 horizontal character cells), etc.

I used renditions of rooms from the Dragon version, converted by
John Elliott, in "JSW: The 2005 Megamix", which is a game of which I
consider myself a compiler and co-author, not really /the/ author
(almost 50 rooms come from Paul Equinox Collins's
unfinished "JSW '96 Remix", and there are a number of other rooms by
other authors).

Since I am planning to create a SE of "The Megamix", adding, among
others, rooms from the BBC version (recently converted to the
Spectrum by John), I would be very interested in being able to add
rooms from the MSX and C64 versions as well. Phil, would you be
willing, perhaps, to contribute these rooms from your unfinished
games to "The Megamix SE"? All due credit will be given, of course
:-)

Unfortunately what seem to be the only surviving copies of my JSW 128
games are over 200 miles away. I think I may have added the precursor
to the cartography room in the CPC version of JSW (it is hidden away
and unused in the CPC game, I had to hack it to see it) too.

I also began to convert the Manic Miner 2 hack for the CPC.
Unfortunately the Spectrum MM game would need to be hacked itself to
show more than two different guardian graphics in a cavern.

So many memories; so little enthusiasm. I think the troughs are
almost a horizontal line now. However, to end on a positive note, I'm
keeping an eye on JSWED, I didn't realise just how much better it is
than its MS-DOS incarnation!

Apologies for the slightly odd grammar used, this was seemingly done
on purpose...

 

 

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