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using Manic Miner and Jet Set Willy game engines
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Message: 5719
Author: filsoft_2000
Date: 15/03/2006
Subject: Re: Many different things from Daniel
Hi Daniel,
> Phillip Bee wrote:My version is Philip. :-)
> > I still have several MM/JSW rooms in various games onWell, there is a lot of stuff lost and dozens of ideas/games on that
> > a computer over 200 miles away. Perhaps one day I'll try and
> > retrieve some of them... I could release some of my games for the
> > group, in a similar vein to Sendy.
>
> This would be very nice, Phil. I feel it is a shame if any creative
> effort is wasted, especially if it has to do with MM/JSW. And I
> strongly believe that good use can be made of unfinished efforts
> (also by other authors, with their permission of course) for the
> benefit of the whole MM/JSW community.
computer, including the first ever JSW room I wrote. With the various
unreleased games and works in progress, I would estimate there would
be over 6Mb of data to retrieve.
> Phil wrote:I have a copy of that game from when I last worked on it in 2000.
>
> > If I were to ever get back into MM/JSW editing, I would most like
> > to complete a MM game which has over ten completed caverns and
> > possibly my most accomplished cavern to date, "AboutMessed". Two
> > people have been fortunate enough to play this. ;-) It also has an
> > innovative cavern which makes great use of crumbling blocks...
>
> Well, what's holding you back? The distance of 200 miles? :-) That's
> nothing in the modern world! Really, if you have "over ten completed
> caverns", including some that you judge to be very good, it sounds
> like a crying shame, almost a CRIME, not to finish the game! Please,
> Phil, you know you can do it
Unlike when I finally gamma-released JSW (again) due to The Drunken
Master's comments on JSW Ivy, any more releases from Filsoft would
require slightly more work than editing a text file and releasing an
already complete game.
I don't edit MM/JSW now. My period of development was between
1997-2000, when I edited and created several hundred rooms and
caverns. I don't play the new games to competition now unless it
really grabs my attention or I'm asked to (like UMM).
I have had a little fun dabbling with JSWED and importing JSW Ivy into
the JSW II engine. I even loaded up the aforementioned MM game but
JSWED exits when I try to export (I expect I'll send John a copy of
the file to have a look at). My other MM games I have seem to export
fine.
> Andrew wrote:To be honest, that is very unlikely to happen for the foreseeable
>
> > I hope very much that this game will one day be gamma-released.
>
> Yes, I hope so, too... Go ahead, Phil, do it for us!
future. I could knock a couple of MM games together with the caverns
I have now, perhaps, and four or five JSW games from the rooms on the
other computer, but they wouldn't be something I would wish to release
of that nature.
A shame really, as a handful of the caverns in that MM game do warrant
a release.
> Phil wrote:Unfortunately what seem to be the only surviving copies of my JSW 128
>
> > I can remember using the original JSWED back in 1998/9 to create
> > two (unreleased) JSW 128 games - one of which featured non-Speccy
> > native rooms such as the other versions of JSW/JSW II from the
> > MSX, BBC, Dragon 32, C64 (edited because that version has more
> > than 32 horizontal character cells), etc.
>
> I used renditions of rooms from the Dragon version, converted by
> John Elliott, in "JSW: The 2005 Megamix", which is a game of which I
> consider myself a compiler and co-author, not really /the/ author
> (almost 50 rooms come from Paul Equinox Collins's
> unfinished "JSW '96 Remix", and there are a number of other rooms by
> other authors).
>
> Since I am planning to create a SE of "The Megamix", adding, among
> others, rooms from the BBC version (recently converted to the
> Spectrum by John), I would be very interested in being able to add
> rooms from the MSX and C64 versions as well. Phil, would you be
> willing, perhaps, to contribute these rooms from your unfinished
> games to "The Megamix SE"? All due credit will be given, of course
> :-)
games are over 200 miles away. I think I may have added the precursor
to the cartography room in the CPC version of JSW (it is hidden away
and unused in the CPC game, I had to hack it to see it) too.
I also began to convert the Manic Miner 2 hack for the CPC.
Unfortunately the Spectrum MM game would need to be hacked itself to
show more than two different guardian graphics in a cavern.
So many memories; so little enthusiasm. I think the troughs are
almost a horizontal line now. However, to end on a positive note, I'm
keeping an eye on JSWED, I didn't realise just how much better it is
than its MS-DOS incarnation!
Apologies for the slightly odd grammar used, this was seemingly done
on purpose...
