Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
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Manic Miner & Jet Set Willy Yahoo! Group
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Message: 5721
Author: andrewbroad
Date: 15/03/2006
Subject: Andrew's website updated / Willy in Transatlantic Cruise
I have just uploaded new revisions of the following web-pages:
* List of MM/JSW Games (release of _Willy in Transatlantic Cruise_,
news of future games, changes in the light of JSWED v2.3.0 and
higher):
http://geocities.com/andrewbroad/spectrum/willy/list.html
* Advanced MM/JSW Trainer:
http://geocities.com/andrewbroad/spectrum/download/trainer.html
* MM<->JSW Conversion:
http://geocities.com/andrewbroad/spectrum/willy/conversion.html
And I have promoted my Jet Set Willy II Conversion-Project from
"Other future projects" to a page of its own, to express a firm
commitment to this project:
http://makeashorterlink.com/?N27D12DCC
-----------------------------
Willy in Transatlantic Cruise
-----------------------------
I've had a few quick goes of this game, and from the dozen or so
rooms I've seen so far, and the screenshots in the Photos section,
it's looking very attractive in artistic terms, and it's nice to see
JSW64 features such as Crumbly cells and trampolines being used in
earnest.
I'm also excited by what I've read on this Group about rooms I
haven't seen yet, and I look forward to the day when I'll get round
to playing WiTC seriously.
As I said of Ultimate Manic Miner, the player's uncertainty about
cell-behaviour tends to be the downside of JSW64 games, but we've
certainly seen some fantastic new games so far with this family of
game-engines.
Igor Makovsky wrote:
>*All* the rooms? I would just get SPECSAISIE ItemsJSW128 to tell me
> I'm really afraid that I have missed some of the items. After all
> this teleports there is no actual return to where you've been. So
> I think, I've missed a few items, so now I will miss them when
> finally meet Maria. My only hope will be to explore all the rooms
> once more to find them and to visit the ocean depths once again.
the room-numbers of the missing items (but there's a bug: JSW64
stores the number of items in the game at #85CA rather than #A3FF as
for JSW48/128, so you need to have collected at least PEEK #A3FF
items (192 for WiTC I believe) for SPECSAISIE ItemsJSW128 to list
all the uncollected ones).
i.e. with SPECSAISIE 1.3 installed, type at a Command Prompt:
java ItemsJSW128 -c PLAYTEST.SNA
(For JSW64 variants other than V or W, use SPECSAISIE ItemsJSW
rather than ItemsJSW128.)
--
Dr. Andrew Broad
http://geocities.com/andrewbroad/
http://geocities.com/andrewbroad/spectrum/
http://geocities.com/andrewbroad/spectrum/willy/
