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Message: 5765

Author: dm_boozefreek

Date: 29/03/2006

Subject: Re: Help! Bugs in my gamma released games

 

Firstly thanks forthis Andrew it's a great help.

In manicminerandjetsetwilly@yahoogroups.com, andrewbroad wrote:

dm_boozefreek wrote:

Hello everybody, following Daniels recent post I would like to ask any other authors/players if they too have noticed any other bugs
apart from the ones noticed by Daniel in my "finished" releases?

I found these bugs in the Down and Out trilogy when I played them on my real Spectrum three years ago, and AFAIR I didn't post these at
the time (I wrote "BUG" next to each room on my handwritten list of
room-numbers and room-names):

Well I'm currently correcting my 48k games at present, but 128k comes
next.

-----------
Skint Willy
-----------

[66] "It's still a long way to the top": You can't go back down,
because of a Fire-cell in the top row. This also means infinite
death if you jumped up from "To the roof" [129] on the left.

This is already fixed in the SE, but it was actually intentional for
you to die if you climbed the chimney. Either by hitting you head on
a fire block or multi deathing in the room above. Harsh but true, I
actually left enough room at the top of the chimney so you could jump
upwards. I realise now this isn't the nicest thing in the world. The
jumping up from the left thing was never tested I just assumed the
room was fine having never entered the room from the left side of the
the platforms.

[130] "A bit silly really aren't you": You get stuck on the rope on
entry, trapping you, forcing you to press Caps-Shift and Space.

This room has been removed altogether in the SE, and I may remove it
in the fixed version. If you enter this room on my copy it resets the
spectrum.

[138] "Ding 'a' fuckin' ling": It is impossible to jump up into this room from "Rescue Esmerelda" [14] and land on anything but Air. It's also infinite death if you go down from this room, except by falling off the right-hand side of the bottom Water-platform.

I must have lost data, because I playtested this room before I
released it. The IDS is intentional too, you're supposed to leave
from the way you entered. Of course if you can't actually enter this
is a bit of a problem hahaha!

---------------
Willy the Rogue
---------------

[78] "Oh Globbits!": There's no way to collect the top-right item.

Strange the only thing I can think is that I've lost data again and
not fixed it, because I definitely playtested the entire "Simulator"
section of the game before I released it.

really like the Berk guardian, though (technically two guardians -
blue ink for the body, white ink for the eyes).

I like it too, but I think it ould do with some tidying maybe I'm
sure the colours of the 2 parts clash.

--------------
Still Stealin'
--------------

I didn't find any bugs in this game. Looks like Room 113 was the
last I typed in before the motor on the Datacorder burned out (it
wouldn't go when I tried to save it); I can't remember whether this
means that Room 111 was the last JSW room I ever played on my real
Spectrum (I typed in a block of four JSW rooms at a time, saving
halfway through because of frequent crashes).

Phew lucky me so far, I'm pretty sure this game doesn't have any.

-------------------
Fantasy World Willy
-------------------

I tested the toilet-run in response to Message 5762, and found a new quirky feature! If Willy falls onto a left-conveyor during the
toilet-run, he stops and cannot move (he can still run over left-
conveyors if he doesn't fall onto them). This makes FWW not toilet-
completable.

I guess the only way to exploit this feature would be to have an
invalid arrow take out the conveyor, or possibly give Willy the
option of running onto a vertical lift.

I'll admit I was lazy with this game, I playtested all the rooms
singly as I made them. I never even thought to test the ending. I
just assumed it would work.

Cheers

DrUnKeN mAsTeR!!!

 

 

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