Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
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Message: 5810
Author: john_elliott_uk
Date: 21/04/2006
Subject: Re: Advanced MM/JSW Trainer [v0.0.1]
--- In manicminerandjetsetwilly@yahoogroups.com, andrewbroad
> I decided to patch out the custom font in JSW64, and have it use the
It is possible to get round this by editing the memory map manually.
> standard Spectrum font (as in 48K MM/JSW). This makes 0:#C000-C3FF
> free - unfortunately JSWED cannot detect this, and the Memory-screen
> does not allow you to mark them as Free.
The bytes controlling #C000-#C3FF are at #8668-#866B; change them to
#60, for example, and the space becomes available for sprites.
