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Message: 5952

Author: Daniel

Date: 10/11/2006

Subject: A MM/JSW64 idea for "AMJT"

 

There is an interesting phenomenon in "Manic Miner", which could
perhaps be reflected in the "Advanced MM / JSW Trainer" (AMJT). I
don't recall it being discussed before, but if it was - please
forgive me the repetition.

The thing is that the position in which you enter the portal
(especially by jumping up into it) when completing one room is
reflected in your starting position in the following room. I think
that it is possible to design a set of two rooms where you would fall
into an IDS trap in the second room if you don't adopt the right
position when finishing the first (preceding) room. It would be very
unfair, of course, but it might be possible to make it more fair by
giving the player a hint (like the room name: "Face Left to be
Successful" or something like this :-) ).

Let me give two examples to illustrate what I mean:

1. In the original "Manic Miner", if you jump into the portal in "The
Warehouse" (016) facing left and from the leftmost-possible position,
you are able to jump over the yellow horizontal guardian at the
bottom of "Amoebatrons' Revenge" immediately after walking left, as
it comes towards you. If your position when jumping into the portal
in "The Warehouse" is not correct, you will not be able to perform
this manoeuvre in "Amoebatrons' Revenge" and will have to wait for a
later opportunity to jump over the yellow HG, wasting precious time.


2. In The DrUnKeN mAsTeR's JSW64 game "Maria on Tour", if you stand
facing right when you jump up into the portal in "The scumbags lost
Girocheques" (071), you are able to jump over the green horizontal
guardian in "Sixteen and a half penceworth?" (072) as it comes
towards you, after walking immediately to the right AHEAD OF the
yellow horizontal guardian above you. However, you would not be able
to perform this manoeuvre if you jumped into the portal in "The
scumbags lost Girocheques" facing left (perhaps it's not just the
question of facing left or right but also of your exact position
below the portal, but I just want to illustrate the general idea
without going into details).

I think that it would be possible to design a room where you e.g.
begin on a conveyor, which carries you towards a Fire-cell and a
guardian moving towards you (and passing over the Fire-cell), so that
you have to jump over this guardian on the first opportunity, because
otherwise you get killed by the Fire-cell (or by the guardian
itself). You could only perform this manoeuvre successfully if your
exiting position in the previous room were correct.

Daniel

 

 

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