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using Manic Miner and Jet Set Willy game engines
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Message: 6066
Author: Daniel
Date: 26/02/2007
Subject: Re: We Pretty - RZX walkthrough / GL walkthrough
--- In manicminerandjetsetwilly@yahoogroups.com, andrewbroad
LEC T I O N"):
> And I had been unaware of this pitfall until playing We Pretty
That's very interesting. When I fell into the trap, I was sure it was
> again last year. It's not something I intended when I wrote We
> Pretty - I guess I must have been too set in my ways whilst
> playtesting.
there on purpose and that the room name (which I usually read in my
thoughts as "The Carrot of Reflection") referred to it: the player
was forced to reflect upon his lack of anticipation (or forward
vision, or whatetever it should be called properly) after getting to
the end of the game and finding out that the order in which to
collect the items should have been different :-) .
As far as RZX walkthroughs are concerned, I am now working (slowly)
on "Goodnite Luddite". I am about 50 items into the game, but I have
temporarily stopped the recording process, because I am not sure how
to collect the items in "Selenten Pilgrims' Frigate" or how to get to
that room at all (or "Selebath Worship", or any other connected
room). I would hate to progress only to find out later that I should
have done those rooms first (and so I would have to go back and re-
record a portion of the game, which would not be an exciting
prospect, difficult as "GL" is).
These are questions I asked in message #6054, so you are still 78
messages away from them, Andrew :-) . My recording will have to wait
for a while, it seems...
Daniel
