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using Manic Miner and Jet Set Willy game engines
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Message: 6065
Author: andrewbroad
Date: 24/02/2007
Subject: Re: We Pretty - RZX walkthrough
Daniel wrote:
Would anyone like to see "We Pretty" being completed without much
hesitation and without a single loss of life? There it is: you can
now download an RZX walkthrough fromhttp://www.rzxarchive.co.uk/games.aspx?letter=j#jswwepretty
For the new ones among us (and I am happy to see that the
membership is the Group is still growing): "We Pretty" is Andrew
Broad's first gamma-released JSW game and one that set incredibly
high standards as far as difficulty level is concerned. It was also
the first game to purposefully exploit various "quirky features" of
the game engine (it is necessary to note that a part of JSW
community perceives these features as "bugs" and rejects their use
as special challenges, while others enjoy solving puzzles based on
them).Needless to say, recording the RZX walkthrough was a job of many
hours, first of research (such as map-making and identifying
various tricks by looking at the game in JSWED - I know, it's kind
of cheating...) and then putting the results into practice. And
still - I cursed and admired Andrew in turn as I arrived at "The
Carrot of Reflection" with all of the items collected previously -
and discovered I had to re-record a good portion of the game...
Strangely enough, I had played We Pretty to completion just a few
weeks before you, and I too fell for the trap of not leaving the item
in "TH E CAR ROT OF REF LEC T I O N" as the last to be collected!
And I had been unaware of this pitfall until playing We Pretty again
last year. It's not something I intended when I wrote We Pretty -
I guess I must have been too set in my ways whilst playtesting.
--
Dr. Andrew Broad
http://geocities.com/andrewbroad/
http://geocities.com/andrewbroad/spectrum/
http://geocities.com/andrewbroad/spectrum/willy/
http://geocities.com/andrewbroad/spectrum/download/
P.S. My vital statistics:
* 1300 unread emails (List of MM/JSW Games will be updated at 0)
* up to Group-Message 5976 (this = Message 6065)
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