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Message: 6065

Author: andrewbroad

Date: 24/02/2007

Subject: Re: We Pretty - RZX walkthrough

 

On 4th December 2006, Daniel wrote:

>
> Would anyone like to see "We Pretty" being completed without much
> hesitation and without a single loss of life? There it is: you can
> now download an RZX walkthrough from
>
> http://www.rzxarchive.co.uk/games.aspx?letter=j#jswwepretty
>
> For the new ones among us (and I am happy to see that the
> membership is the Group is still growing): "We Pretty" is Andrew
> Broad's first gamma-released JSW game and one that set incredibly
> high standards as far as difficulty level is concerned. It was also
> the first game to purposefully exploit various "quirky features" of
> the game engine (it is necessary to note that a part of JSW
> community perceives these features as "bugs" and rejects their use
> as special challenges, while others enjoy solving puzzles based on
> them).
>
> Needless to say, recording the RZX walkthrough was a job of many
> hours, first of research (such as map-making and identifying
> various tricks by looking at the game in JSWED - I know, it's kind
> of cheating...) and then putting the results into practice. And
> still - I cursed and admired Andrew in turn as I arrived at "The
> Carrot of Reflection" with all of the items collected previously -
> and discovered I had to re-record a good portion of the game...

Strangely enough, I had played We Pretty to completion just a few
weeks before you, and I too fell for the trap of not leaving the item
in "TH E CAR ROT OF REF LEC T I O N" as the last to be collected!

And I had been unaware of this pitfall until playing We Pretty again
last year. It's not something I intended when I wrote We Pretty -
I guess I must have been too set in my ways whilst playtesting.

--
Dr. Andrew Broad
http://geocities.com/andrewbroad/
http://geocities.com/andrewbroad/spectrum/
http://geocities.com/andrewbroad/spectrum/willy/
http://geocities.com/andrewbroad/spectrum/download/

P.S. My vital statistics:
* 1300 unread emails (List of MM/JSW Games will be updated at 0)
* up to Group-Message 5976 (this = Message 6065)

 

 

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