Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
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Message: 6124
Author: andrewbroad
Date: 16/04/2007
Subject: Re: Erix1-mode and vertical lifts
Alexandra wrote:
>My vertical lifts do carry the player up with them! But they
>>> 3) Erix1-mode has a feature which can be turned on in each room -
>>> it allows you to walk on the guardians
>>
>> Even vertical guardians? (Excuse my lack of familiarity with Erix1-
>> mode.)
>
> As far as I remember, yes. But obviously they won't carry the player
> up with them.
currently do so in a jerky manner, as my idea is to align the
player's vertical position to a character-row to iron out bugs, and
later to offset the position at which the player is actually drawn,
in the same way that ramps do.
My vertical lifts do not yet carry the player down with them - you
just fall. There's still work to be done on the row-matching logic...
> > > and also if a blank sprite erases a platform, Willy will fallYes indeed! One day, I really must study a disassembly of Erix1-mode,
> > > through it.
> >
> > ?! Investigate, I must!
>
> Check out the screen called "Forgotten Realm" in JSW: RR. It has a
> beautiful (if I do say so myself) instance of a bunch of appearing/
> disappearing platforms over a pit of fire, not to mention a moving
> hole in the floor above. I want to make a whole game based around
> these jumping/timing puzzles.
and document the room-format.
--
Dr. Andrew Broad
http://geocities.com/andrewbroad/
http://geocities.com/andrewbroad/spectrum/
http://geocities.com/andrewbroad/spectrum/willy/
