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Message: 6151

Author: andrewbroad

Date: 20/05/2007

Subject: Re: Which JSW games are linear?

 

The MM-to-JSW conversion in the Party Willy box-set is completely
linear (and bidirectional).

Party Willy (Part 1) is predominantly linear, whereas Part 2 has a
high branching-factor.

There is huge potential for more linear JSW games in the form of
JSW64:MM games. :-) But apart from John Elliott's JSW64:MM and
JSW64:DragonMM conversions - and to a lesser extent Ultimate Manic
Miner - this genre hasn't really taken off yet.

Manic Miner: Outside will be a linear JSW64:MM game (if I ever get
round to it), so will Manic Miner: Masquerade, and so would James
Bond (if it's going to be done, it must be done in 2007 - any
volunteers?).

--
Dr. Andrew Broad
http://geocities.com/andrewbroad/
http://geocities.com/andrewbroad/spectrum/
http://geocities.com/andrewbroad/spectrum/willy/
http://geocities.com/andrewbroad/spectrum/download/


--- In manicminerandjetsetwilly@yahoogroups.com, "Daniel"
wrote:

>
> --- In manicminerandjetsetwilly@yahoogroups.com, darth_melkor
> wrote:
> >
> > Which JSW games are predominantly linear?
> > Which JSW games feature one challenge after another, without too
many
> > choices of which room to visit next?
> > Which JSW games have only one way forwards from each room? (It
may or
> > may not be possible to go back to the previous room, and the last
room
> > may or may not loop back to the first room.)
>
> A very quick answer, without any in-depth checking, going back to
my
> archives, etc.
>
> "Willy's Hoard" is predominantly linear. You have to go back and
forth
> between some rooms, and there are some side rooms branching off
from
> the main path, so to speak, but basically you start at one end of
the
> map, and you complete the game - if you are successful - at the
other
> end.
>
> At various points there are rooms which have one-way exits and from
> which you cannot go back to the previous section of the game.
>
> If you reach the end of the game and find out you haven't collected
all
> of the items yet, you can get back even to the very beginning of
the
> game (by climbing the rope in "The Canal Bank", I hope I remember
the
> room name correctly).
>
>
> Of the other 48K games:
>
> "Jet Set Willy III" is very linear. It has four loops which meet
near
> the starting point. One of the rooms is actually a map of the game -

> look at the game in JSWED and you will know what I mean (the room
has a
> a name which shows you clearly it represents a map of the game).
>
>
> "Jet Set Willy IV - Willy's New Hat" is very linear. There are some
> rooms branching off to the sides, but it's basically a journey from
the
> starting point to the ending point.
>
>
> "Jet Set Willy: The Lord of the Rings" has some parts which are
pretty
> linear, I would say, you just go one way.
>
>
> "Jet Set Willy: Monstrum!" is very linear, it's a one-way journey
> basically, until you get back to the starting point, or at least to
> rooms which form the same thematic cluster as the starting-point
room.
>
>
> "Mr Top Hat" has several one-way routes which you take and then at
the
> end of each of them, after collecting the item (there are only 6
items
> to collect in the game, if I remember correctly), you get back to
the
> central "hub" and can take another linear route. It's kind of
similar
> to "Jet Set Willy III" in a sense, but has more loops.
>
>
> Of the JSW128 games, "Bizarre" is totally one-way, with just a few
> rooms branching to the sides. There are one-way exits on the way,
> preventing you from going back to the previous sections of the game
> (it's actually deadly if you miss an item along the way, because
then
> you quest is doomed to failure at the end).
>
>
> Of the JSW64 games, "Maria on Tour" has some pretty linear sections
> (inluding the sequence of redesigned rooms from "MM") and I think -
I
> haven't played it yet - that "Ultimate Manic Miner" has a kind of
> linear idea, too.
>
>
> I hope that helps. A quick-and-dirty answer, only, without checking
the
> room names and other details properly :-) .
>
>
> Daniel
>
>
> P.S. You are not working on a "Jet Set Scribbler", are you :-) ?
>

 

 

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