Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
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Manic Miner & Jet Set Willy Yahoo! Group
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Message: 6264
Author: dm_boozefreek
Date: 09/09/2007
Subject: Re: The Man Who Sold the World Report!
--- In manicminerandjetsetwilly@yahoogroups.com, dm_boozefreek
>
Make that 52/64 screens
> The Man Who Sold the World
>
> Screens 46/64
>
> Ready before the end of the year for definite :)
>
> Paranoid it'll be crap as usual almost 3 years in the making and I
> didn't want it to take more than 1 :(
>
I've spent a lot of yesterday and today tidying things, my paranoia
is subsiding :)
I may be able to have this game finished by the end of this month, so
when I said a while ago September, I could have been right! Save
drawing the few final screens and adding a lot of guards to about 6
screens I haven't finished yet. All I really have to do is a few
aesthetic tweaks to a few screens I left bits out of long ago and
finish the title screen off (oh and obviously add the last few
screens).
I've decided I'm not going to try and make new music for this game,
and I'm not going to add many patches (so far I have mono-column
skylabs in place, and maybe some cosmetic byte changes). I've been
fiddling and practicing with a few patches on a test file I've got in
my Speccy folder. I've got some interesting results, but these will
find their way into this games sequels, after all this is a 4 part
series, so I don't want to wear out any patches or tricks I've
found/written (or robbed off other people hahaha).
I've decided to be a bit of a bastard with the ending and exploit the
hold "P" quirk to avoid death during the toilet run, basically
because some of it is to be in a building which is collapsing around
your ears, sort of thing.
I'm thinking for "The Overfiend" (part 2 of "The Dark Quadrology")
I'll steal a few Geoff mode patches, after all I tried to use em' in
a 48k JSW long ago but ended up just ruining the file altogether
(F.I.R.3. ended up just being a Geoff mode game, it was a compromise
I had to make). The main loop thingummy is pretty str8forward in
JSW64 though, and like I say I've been fiddling with it over the last
week. Some nice results too, it has really refreshed my enthusiasm
for JSW, and I think this may have been the reason for my increased
productivity. This is a good thing and I'm trying to top "The Down
and Out Trilogy" for love and commitment for JSW, also to try and
make "The Dark Quadrology" as much of a learning curve as "TDaO
Trilogy" was for me. Which means I have to push myself and learn
more, and try new things.
I do intend by the time I come to the end of this series I will have
written a patch of my own, even if it just makes one of the guards
colour cycle or makes one of the sprites change shape or something
like that.
Cheers
DrUnKeN mAsTeR!!!
