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Message: 6352
Author: andrewbroad
Date: 05/01/2008
Subject: Re: JSW64 MM: James Bond - Daniel's review / Help needed
Daniel wrote:
One thing the game is very good (or: cruel :-)) at is making the
solution obscure and tricking you into thinking that it's something
else. I wasted a long time trying to jump from one rope to the
other in "Octopussy", trying to somehow get down from the lifts
in "The Living Daylights" and wondering why the jump over the green
fence in "Licence to Kill" doesn't work...
Wow - I did set out to create some obscure solutions, but I never
thought of the examples you mention! As the author of the game, I
have thought so hard about the route through each room that I rarely
stop to consider the impossible alternatives (except those that I
throw in to be deliberately deceptive).
I have now reached the seventeenth room (technical number 16) -
"GoldenEye" - and I have collected all of the items in it. The
portal is invitingly red, but I don't know how to reach it. My
suspicion is that it has to be done with a cleverly-placed jump
onto the rope, which will then allow me to jump right again and get
onto the plane-lift, but I cannot find the right position.
You're on the right path; you just need to work out the final details.
I would keep on trying if I were sure the solution is not
completely different (like a clever jump to the left from the left-
hand side of the screen, or falling through the floor somehow to
land on the plane-lift,
Neither of which are possible.
Thank you for your great review.
--
Dr. Andrew Broad
http://geocities.com/andrewbroad/
http://geocities.com/andrewbroad/spectrum/
http://geocities.com/andrewbroad/spectrum/download/
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