Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
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Message: 6352
Author: andrewbroad
Date: 05/01/2008
Subject: Re: JSW64 MM: James Bond - Daniel's review / Help needed
Daniel wrote:
>Wow - I did set out to create some obscure solutions, but I never
> One thing the game is very good (or: cruel :-)) at is making the
> solution obscure and tricking you into thinking that it's something
> else. I wasted a long time trying to jump from one rope to the
> other in "Octopussy", trying to somehow get down from the lifts
> in "The Living Daylights" and wondering why the jump over the green
> fence in "Licence to Kill" doesn't work...
thought of the examples you mention! As the author of the game, I
have thought so hard about the route through each room that I rarely
stop to consider the impossible alternatives (except those that I
throw in to be deliberately deceptive).
> I have now reached the seventeenth room (technical number 16) -You're on the right path; you just need to work out the final details.
> "GoldenEye" - and I have collected all of the items in it. The
> portal is invitingly red, but I don't know how to reach it. My
> suspicion is that it has to be done with a cleverly-placed jump
> onto the rope, which will then allow me to jump right again and get
> onto the plane-lift, but I cannot find the right position.
> I would keep on trying if I were sure the solution is notNeither of which are possible.
> completely different (like a clever jump to the left from the left-
> hand side of the screen, or falling through the floor somehow to
> land on the plane-lift,
Thank you for your great review.
--
Dr. Andrew Broad
http://geocities.com/andrewbroad/
http://geocities.com/andrewbroad/spectrum/
http://geocities.com/andrewbroad/spectrum/download/
