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using Manic Miner and Jet Set Willy game engines
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Message: 6453
Author: dm_boozefreek
Date: 17/06/2008
Subject: Re: What have yahoo done?
In manicminerandjetsetwilly@yahoogroups.com, john_elliott_uk wrote:
I was looking for the addresses and listings of the Kong Beast and Clock tower patches as I'd like to include them in a future JSW. But it appears that yahoo has decided that past messages contain none of these things?
The Kong patch (along with the other Manic Miner support) is from
#9800 to #99FF.The clock tower patch is from #C500 to #C551.
If you want source code I'll post it, but I daresay the groups
interface will mangle the formatting.
Yes please, I'd like to look at it, I can stick it with all my other
JSW techy bits and pieces. I think I've found a quick and dirty fix
for it though, I remember I made "Maria on Tour" with a dirty or non-
vanilla JSW64 possibly the first one I ever built using your
installer/build a .tap thingy (which incidentally I haven't been able
to get working since I moved the the USA?). So since I have the hex
addresses now I can just cut and paste the code between those 2
addresses into the game I want to use them for.
Right now let me clear a few things up here, for the Kong Beast patch
you have to use sprites d780-d7e0, you have to have at least 2
switches in the room, and is there any way of making the kong beast
purple instead of green?
My e-mail is yahoo as well so the format issue could affect that too?
You could PM me the code in a [CODE] box on WOS, you may even just be
able to cut and paste it without the box?
If it's not too much trouble of course :)
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