Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
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Message: 6454
Author: john_elliott_uk
Date: 17/06/2008
Subject: Re: What have yahoo done?
--- In manicminerandjetsetwilly@yahoogroups.com, dm_boozefreek
> Yes please, I'd like to look at it
Right then. See mm64.zsm and skylab.zsm in the Files area under my
name. skylab.zsm is a complete misnomer; what it actually covers is
the clock tower and the patch that supports multiple bathrooms. I've
also included .lis versions which contain the generated hex bytes.
> Right now let me clear a few things up here, for the Kong Beast patch
Kong's colour is at #992B and #992C (#992B for the left-hand half of
> you have to use sprites d780-d7e0, you have to have at least 2
> switches in the room, and is there any way of making the kong beast
> purple instead of green?
him and #992C for the right-hand half). His sprite page is at #98EB
(falling) and #991D (not falling). Not only do you have to have two
switches, but the right-hand switch must be the third guardian in the
room (see the code at #9891)
