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using Manic Miner and Jet Set Willy game engines
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Message: 6454
Author: john_elliott_uk
Date: 17/06/2008
Subject: Re: What have yahoo done?
In manicminerandjetsetwilly@yahoogroups.com, dm_boozefreek wrote:
Yes please, I'd like to look at it
Right then. See mm64.zsm and skylab.zsm in the Files area under my
name. skylab.zsm is a complete misnomer; what it actually covers is
the clock tower and the patch that supports multiple bathrooms. I've
also included .lis versions which contain the generated hex bytes.
Right now let me clear a few things up here, for the Kong Beast patch
you have to use sprites d780-d7e0, you have to have at least 2
switches in the room, and is there any way of making the kong beast
purple instead of green?
Kong's colour is at #992B and #992C (#992B for the left-hand half of
him and #992C for the right-hand half). His sprite page is at #98EB
(falling) and #991D (not falling). Not only do you have to have two
switches, but the right-hand switch must be the third guardian in the
room (see the code at #9891)
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